I've just made a test build of the latest development code:
megaglest_win32_r3330_bin.7z.
Archive checksums:
- MD5 10edd96f4597c65e5a97473dc3116b66
- SHA256 b19845e7f7964956ec5449640b187c4eebdb5f322ccc6cdadc2d7e03012fc9cf
This 7-zip archive contains only the executable files, no
glest.ini nor
glestkeys.ini, no installer, no debugging symbols, nothing automatic and no further instructions.
If you would like to use them you need to already know how, since I cannot explain it in a way which will work for everybody. Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.
Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the new SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.
If you would like to play a test game with this revision, please let me know. This development build contains an early version of the (can I say awesome?) upcoming savegame feature. It also fixes several bugs.