I was just hosting a game with 8 players, we were playing for about - roughly - 20 minutes, and at once the game displayed an error message window saying something about segfault, which vanished instantly leaving me only with this --verbose output...
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/glest_game/main/main.cpp::handleSIGSEGV Line: 652] Error detected: signal 11:
Error saved to logfile [/home/tomreyn/.megaglest/error.log]
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
[2012-05-17 20:12:55] *ERROR* SOCKET WRITE TIMEOUT In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/shared_lib/sources/platform/posix/socket.cpp::isWritable Line: 1639] i = 0 sock = 17
In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/glest_game/main/main.cpp::handleSIGSEGV Line: 652] Error detected: signal 11:
Error saved to logfile [/home/tomreyn/.megaglest/error.log]
Segmentation fault (core dumped)
... NO core file (despite of the message and my start script setting ulimit -c unlimited) and this error log:
[2012-05-17 20:18:01] Runtime Error information:
======================================================
In [/home/softcoder/Code/megaglest/branches/release-3.6.0.3/source/glest_game/main/main.cpp::handleSIGSEGV Line: 652] Error detected: signal 11:
Stack Trace:
./megaglest:Glest::Game::handleSIGSEGV(int) address [0x6d45c2] line: 657
/lib/x86_64-linux-gnu/libc.so.6:() address [0x7f35948f94c0] line: 0
That's not a whole lot of info. ;-)
Do you think this will be better with 3.6.1? I guess the blame is on me, though, since even though i have ulimit -c unlimited in my start_megaglest script (which I did use to run the game), running ulimit -c on the same terminal window now returns 0 - I wonder why...
So this is more an experience than a bug report really.