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MegaGlest Forum
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Modding and game content creation
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Tools
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Heightmap Exporter/Import (for gbm / mgm)
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Topic: Heightmap Exporter/Import (for gbm / mgm) (Read 17104 times)
titi
MegaGlest Team
Airship
Posts: 4,240
Re: Heightmap Exporter/Import (for gbm / mgm)
«
Reply #25 on:
11 February 2016, 16:53:26 »
I used this heightmap:
https://de.wikipedia.org/wiki/H%C3%B6henfeld#/media/File:Heightmap.png
I scaled it to 128x128 locally and then I just loaded it. After changing the contrast some times and saving the result as a map firefox was frozen ( firefox version 44.0.1 )
This happened several times. ( using
http://muwns.eu/mgm/
)
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MuwuM
Ornithopter
Posts: 426
No Game without Move(ment)
Re: Heightmap Exporter/Import (for gbm / mgm)
«
Reply #26 on:
12 February 2016, 11:28:58 »
Ok, I will debug the issue.
Thank you for providing the information.
I am pretty shure it's an issue with the implementation of contrast. As it is done 100% by CPU now
I will try to optimize this.
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MuwuM
Ornithopter
Posts: 426
No Game without Move(ment)
Re: Heightmap Exporter/Import (for gbm / mgm)
«
Reply #27 on:
13 February 2016, 19:44:53 »
After 9 hours of refactoring and performance improvements I hopefully managed to find a solution.
Cloud you please check the issue again?
available on
http://muwns.eu/mgm/
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Heightmap Exporter/Import (for gbm / mgm)
«
Reply #28 on:
30 March 2016, 15:18:19 »
Uhh I forgot to answer, I already tested it when you replied and everything wokred for me now.
I am very sorry that I forgot to reply
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MuwuM
Ornithopter
Posts: 426
No Game without Move(ment)
Re: Heightmap Exporter/Import (for gbm / mgm)
«
Reply #29 on:
30 March 2016, 15:23:24 »
That sounds good
Thank you for testing.
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MegaGlest Forum
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Modding and game content creation
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Heightmap Exporter/Import (for gbm / mgm)
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