Hi all,
While working on the music playlist feature, I found what seems to be a bug with how the fade in/out of streams is managed.
In a nutshell, an ambient stream is meant to be played while in game (i think it's meant to be related to day/night cycle and possibly even the tileset?), in addition to the music stream. This ambient stream is faded in to max volume in 6 seconds (from game settings). Since the fade code is broken the ambience is never heard and stays at zero volume.
I fixed it locally but I was wondering if it was happening for anyone else? (ie, is it a PC only bug?) The bug should happen on all platforms but just wanted to be sure.