Author Topic: Problems with terrain textures in GAE 0.4+  (Read 3084 times)

helldiver

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Problems with terrain textures in GAE 0.4+
« on: 11 June 2012, 15:37:28 »
Hey guys;

So I switched to GAE 0.4 Beta 2 since 0.3.93 had mouse selection problems (seems to be a graphics bug?).

Anyhow, for some reason GAE 0.4 does not randomize the ground terrain tiles properly. I didn't check in 3.93 since I couldn't even move units (do to the mouse bug).

In 3.2, GAE properly randomized the ground tiles.

Yet in GAE 0.4 I get this problem:



Also in 0.4 (as well as 3.93) the mouse works perfectly at the start of a game, but after a fight or so, the mouse stops working and I cannot select units. Although I can move the mouse around and create a selection box, I can't select anything.

Again thanks guys for any help you could offer.

Ishmaru

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Re: Problems with terrain textures in GAE 0.4+
« Reply #1 on: 12 June 2012, 02:03:21 »
Well you probally allready know this but, did u remember to edit the percents of each tile to ad up to 1.0?
If not then that will explain the tileing issue.
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helldiver

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Re: Problems with terrain textures in GAE 0.4+
« Reply #2 on: 12 June 2012, 05:04:05 »
Well you probally allready know this but, did u remember to edit the percents of each tile to ad up to 1.0?
If not then that will explain the tileing issue.

Unless the XML follows a different format from 3.2, then the percentiles I set are the same. Also double verified.

<?xml version="1.0"?>

<tileset>
  <surfaces>
    <surface>
      <texture path="textures/surface1a.bmp" prob="0.4"/>
      <texture path="textures/surface1b.bmp" prob="0.1"/>
      <texture path="textures/surface1c.bmp" prob="0.1"/>
      <texture path="textures/surface1d.bmp" prob="0.1"/>
      <texture path="textures/surface1e.bmp" prob="0.1"/>
      <texture path="textures/surface1f.bmp" prob="0.1"/>
      <texture path="textures/surface1g.bmp" prob="0.1"/>
    </surface>

 

anything