I've just made a test build of the latest development code:
megaglest_win32_r3411_bin.7z.
Archive checksums:
- MD5 6879ab97fb7b01f710caaeb033a56adf
- SHA256 c987f7bc1966beedb7edb283bbada1dbaa2fc460aafe90f1e6569fd775024f99
This 7-Zip archive contains only the executable files, no configuratio files such as
glest.ini,
glestkeys.ini and
servers.ini, no installer, no debugging symbols, nothing automatic and no further instructions.
If you would like to use this build then you need to already know how to, since I cannot explain it in a way which will work for everybody. Basically the process is that you make a copy of your entire existing MegaGlest installation, then extract the contents of this archive into the copy of your MegaGlest directory, overwriting the existing files.
Another option which saves disk space is to unpack this archive to a new directory, rename all files so that they have a distinct name, such as megaglest.exe -> megaglest_r12345.exe (where 12345 is the new SVN revision) etc., then move them into your existing MegaGlest installation directory, next to the existing megaglest.exe etc.
If you would like to play a test game with this revision, please let me know. Be aware though that because you only updated the game engine but not the game data, your old copy may have outdated data which can be incompatible with
a complete copy of the current development code. This development build contains the (can I say awesome?) upcoming savegame feature, as well as code to point your team mates to a location on the map (bookmarks, accessible via the escape menu in-game) as well as building site indicators. It also fixes several bugs.