So basically I'm making a mod with the characters from the Nintendo 64 version of Super Smash Bros.
Ness is the first guy I've made... at the moment I'm working on getting Samus' modeling finished.
Obviously he still needs some work, but I think he'll be pretty sweet once I've fine tuned the texture (all red is team color)
Since there aren't very characters in the N64 version of Super Smash Bros, I'm thinking that I might give each character several different attacks (basically a normal up close attack, a range attack, and an aerial attack) The CPU would suck at this mod if I did that though... I'm still thinking about how fun that would actually be to play. Micro-managing would be required in this type of game play...