When glest was produced, was there any thought put into races or were they just provvisory? Talking about the two native races, from original glest, Tech and Magic. They have some originality, still there are things that bother me.
Tech would mean somehow more technologically advanced race (from medieval fantasy) point of view, but they still have very basic units at the start, they even use a mere bows as ranged weapon, at least they could use crossbows if nothing more advanced. Catapults are not pinnacle of technology either. Air ballista makes little sense tbh. Also basic units are mere swordsmen, they have even two of them, which makes one of them obsolete already at the start of the game, after that you already have horsemen and battle machine which or obviously better than those two little guys.
Magic is interesting, but they are supposed to be evil or good? Those humans serving there do not look that evil, especially archmages, but most of the creatures summoned are usually sided by evil side in games. And summoner which summons that lizard is the same who is riding. I find it funny how they change clothes and all. Although somehow bothers me lack of melee units, seems that ghost armor is the strongest.
I know it sounded like a rant on races, but I just wanted to know, if there is any background of these two races (others, like indians, norsemen, romans are already self explanatory), having their heroes and their lore and land or it was just a filler for demonstration purposes of a more an game engine than a complete game?