Coldfusionstorm (client) and I (host) were playing a test game. When it was over, he disconnected. Exactly then I got an on-screen message saying this:
[2012-07-07 13:53:36] *ERROR* In [game.cpp::update Line: 1569] Error [In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/game/commander.cpp::pushNetworkCommand - 517] Command refers to non existent unit id = 1. Game out of synch.
Stack Trace:
mk/linux/megaglest:Shared::Platform::megaglest_runtime_error::megaglest_runtime_error(std::string const&) address [0xa0cf26] line: 252
mk/linux/megaglest() [0x56e980] address [0x56e980]
mk/linux/megaglest:Glest::Game::Commander::tryNetworkPlayerDisconnected(int) const address [0x571abc] line: 485
mk/linux/megaglest:Glest::Game::Game::ReplaceDisconnectedNetworkPlayersWithAI(bool, Glest::Game::NetworkRole) address [0x5b0d55] line: 1685
mk/linux/megaglest:Glest::Game::Game::update() address [0x5bcfa9] line: 1282
mk/linux/megaglest:Glest::Game::Program::loopWorker() address [0x6aefd6] line: 433
mk/linux/megaglest:Glest::Game::glestMain(int, char**) address [0x695775] line: 4689
mk/linux/megaglest:Glest::Game::glestMainWrapper(int, char**) address [0x6983f6] line: 4869
/lib/x86_64-linux-gnu/libc.so.6:__libc_start_main() address [0x7fbf0079e76d] line: 0
mk/linux/megaglest() [0x4f23b9] address [0x4f23b9]
The game continued to run, I could quit normally using the menus.