Allright
Basically under some circumstances the attack boost's can mess up,and mess around in it's internal parameters.
This is the files showing the bug in action.
http://www.mediafire.com/?6sqt024a80g247lFirst there is two "generals" Named General and General 2.
These have 3 attackboot's in total all centred about the stop skill.
general have two attack boost's.
A drain enemy life one and a boost friendly units.
General 2 have a simple attack boost and to be honest i think identical to General's positive attack boost.
I was trying to replicate a bug i had in my own game(G.i.S), So that's why there is two different generals but the bug appared before i adjusted the second unit.
allright, To the image explanation
General_drain_ability.jpg
friendly_boost.jpg
These images show the stat's of the general. As you can see the radius is massive (in my own game hower the range was only 6.).
As you can see the general have a ability that removes enemy health. And this is the one that he is currently using.
And the second ability grans damage and _sight_. Note the sight, that is important.
Now first we look at the image called close_catapult_normal.jpg this picture dipicts a catapult far inside the range and thus losing life to the generals drain life ability.
Now we take a look at the image called:
catapult_far_away_wait_what_minus_range.jpg
Now what is this?. This is a catapult that is farther away but still inside the range, but it does not recive damage?, and whatmore it have a _minus_ range modifier of 90.
And if we look farther away we also see a spearman that also isnt affected by the damage attackboost
in this image:
spearman_not_affected.jpg
And a better picture
better_look_at_spearman_not_affected.jpg
Windows 7 64 Bit. - Service pack 1.
Cpu AMD Bulldozer 4100
8 Gigs ddr3 Ram
Nvidia geforce 8800
And different perhiphals.