There is, unfortunately, a bug in the
newly added feature where you can push and hold down the mouse button while pointing at the minimap, then move the mouse pointer across the minimap to move the camera aroudn swiftly.
The problem is that this swift camera movement also comes into effect when you are pulling a unit selection box / drawbox across the screen and your mouse pointer touches the minimap. At this point the camera will also move, which is unexpected and probably not intended. I guess the fix would be to only allow this way of moving the camera if the mouse button has been pressed while the pointer was within the mini map area and it was not released since. I.e. it is not sufficient to just check whether the mouse button is being hed down while the pointer is in the minimap area, but it also must have been pushed while being in the mini map area. Alternatively you could test whether a draw box is being drawn, and if so, not allow the camera to be moved by means of the mini map.