Author Topic: Showing enemy buildings in the fog  (Read 863 times)

D.U.P.A.

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Showing enemy buildings in the fog
« on: 17 July 2012, 22:57:47 »
I don't know it was intended to do so, but usually RTS games retain vision of enemy buildings you discovered when scouting to have the mark where enemy is having their base without keeping eye on the scout, even though it doesn't update the status of these buildings until the region is visited again. There are some games like Total Anihilation Kingdoms, but especially in that game is very annoying and makes scouting much harder.

softcoder

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Re: Showing enemy buildings in the fog
« Reply #1 on: 19 July 2012, 23:25:58 »
There are 3 settings for fog of war, on (the behavior you report), explored (show resources always) and off (no fog of war). If you want to remember where other players are we have a new bookmark (and quick signal) feature to tell you and your team where something is located.

D.U.P.A.

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Re: Showing enemy buildings in the fog
« Reply #2 on: 19 July 2012, 23:39:17 »
However with buildings show in the fog, you could automatically attack a building, even though it was under the fog, if it was still there. It gave you some advantages in microing and especially useful if having low sight.

victorj

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Re: Showing enemy buildings in the fog
« Reply #3 on: 20 July 2012, 10:22:03 »
I think you guys did not understand well what he meant, he's talking about keeping the building in the map of the enemy that you discovered, more or less like this: When you explore a village opposing the building you saw must remain in the map "explored "this has nothing to do with the fog of war disabled in the map, you also can not look new constructs of this village, for example, I found a barracks, when the units were no longer wandering around, I can see this barracks in "inative" mode, obs: the player can watch it only constructions sighted, if I did not get to the point where the castle is in map he remains in the map missing. Thank.  ;D

softcoder

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Re: Showing enemy buildings in the fog
« Reply #4 on: 20 July 2012, 12:52:26 »
We understood what he meant. The game doesn't do this for a reason, its how the game is designed to be played.

 

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