So with this thread i want to announce my faction, the mongolians

It's going to be a megapack compatible faction and megaglest only. There will be good archers (mongolian archer was probably the best archer ever built in acient time).
Why did i i chose to create a mongolian fction?Simply, because i am interested in middle asia and mongolian empire was very huge. I also love the style of mongolians tents (yurts) and many other aspects of the mongolian tradition. Mongolians used to kidnap instead of to kill the engineers and other science men of rivals cities when the city got attacked, to improve their technology, so that's why in this faction there will be a chinese engineer

with all chinese technologies know by him. This faction will be historical based but not at 100% i will add some fantasy things (like an incendiary bird and a golem), the motto of this faction will be "fun over realism". I dont pretend to make a super cool faction, it's my first faction, but i am working hard on it
Cricism is welcome but please dont focus too much on the models, they wont be perfect, i am learning blender making this faction

I have already modelled some of the units, then i will texture them (i noticed that texturing is a boring thing XD) I will post pictures of my work in the next days. Later (today or maybe tomorrow) i will add a list with all the units of my faction.
I think many people after playing megaglest want to try to make (and play) their own faction, me included, so i am here
Units:-
WorkerIt will be the worker of the mongolians.
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ArcherIt will be weaker (as hp) than archers from other factions, but will be a little stronger and will have a longer range to shot his arrows.
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Archer on HorseStronger than the normal archer, more expensive to produce but faster and with a longer range of attack!
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Swordman on HorseStronger than the archer on horse, more expensive, fast as the archer on horse, but with less sight and a shorter range of attack.
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Spearman- A good attack, but not cheap to produce and not fast.
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Shaman- Weak in hp and without offensive attacks, he will have the capacity to heal all the units withing a range to be yet determined. He will be also able to build the healing rock which will work as the shaman but of course will have more hp and wont be able to go around.
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Gobi GolemMore slow than the golems of other factions, with a very short sight and slow in attacks. It's attacks will be powerful but as i said very slow, he will have a very huge amount of hp.
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Giant worm riderStrong,fast but hard to manage, every X attacks (i have still to decide, probably 10) he will have the possibility (random) to go to hide under the terrain, and it will cost you money to bring back him into the battle.
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Incendiary BirdVery strong against buildings and non flying units, weak against anti air units and other air units.
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Chinese engineerHe is the one that will bring chinese technology to the mongolians! He is also the only living units to do not be cured by the shaman and by the healing rocks.
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Antiair Firework launcerThe anti air unit of the mongolians, strong against flying units and with a long range of attack, very weak against non flying units.
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FireshipA cheap but very slow wooden boat, it will explode when it reaches the enemy, causing a big splash damage. Perfect to sink other ships (if they dont destroy it first

) and to destroy ports and other bildings close to the coast.
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Chinese flamethrowerThis special flamethrower consist in a pump that spits fire without interruption, not very fast, but perfect against buildings.
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Chinese trebuchetA trebuchet with a long range, it wont be able to go around (i think) but it will have a long range of attack.
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HorseThe animal of the mongolians, used for riding but also as food

Buildings:-
Ger Tereg (main building)
The main building of the mongolians. It's a yurt trained by cows, in the future it will be able to go around (very slowly) to run away from the battle (moving it it will cost you money)
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YurtThe basic building of the mongolians.
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Healing stoneBuilt by the shaman it will have a good amount of hp and it will heal all the mongolian, except the chinese engineer, units within a range (that i have still to determine).
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BlacksmithThe building where you will be able to do your updates to your units.
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BarracksIt will produce the offensive units of the mongolians.
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Training horse campThis building will produce horse, without it you wont be able to get food and you wont be able to use units that use the horses
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PortThe building where you will be able to build fireships.
Upgrdates:-
GunpowderNecessary to use the chinese engineer, without this update you wont be able to use many units of this faction.
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Stronger arrowsWith this update archers will become stronger in attack.
Not for some features are not available in megaglest yet, i will add them when megaglest support those features

A gallery with some of the units (untextured):
Archer:

Gobi Golem:

Worker:

Incendiary Bird:

Fireship:

Yurt:

Horse Training Camp:

Blacksmith:

Healing stone:

Desert Worm Rider:

Fireworks launcher:
*Note about the yurt, the healing rock and the desert worm rider*:- Mongolian tents (yurt) are very similar, so yurt,ger tereg (a yurt mounted on wheels and pulled by cows) and blacksmith, have all the same base (a normal yurt) but dont worry they wont look all the same or boring! I will add "frills" to make them looking more different, and every building will have a different style to show the team colour.
-The healing rock while looking simply i think it will be nice when textured, because i will add to the rock texture nice mongolian words written in mongolic script and they will be used as team colour

- At the moment the desert worm rider is without rider XD Because i still have to figure out how i can import a blender file into another, (this thing applies also for the other units made by "2 units", like the chinese flamethrower etc.) i plan to add the missing units when i figure out how i can import a blender file into another, if someone knows how to do it please tell me it
