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Network lag
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Topic: Network lag (Read 998 times)
softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Network lag
«
on:
21 July 2012, 04:37:01 »
I commited a change that forces the server player to wait for clients that are lagging to catch up (in smaller bursts). I tried a game with 6 of us on LAN and no out of synch and we finished the game on low end hardware.
Please try out svn and let me know what you think?
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victorj
Guest
Re: Network lag
«
Reply #1 on:
21 July 2012, 09:26:44 »
Hello softcoder this is very good! it is evident that MegaGlest has many problems with lag, seriously good we can reduce this amount of lag in the game, thanks, I have not tested yet, but soon I'll test it with my colleagues in the game.
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Menrock
Initiate
Posts: 6
Re: Network lag
«
Reply #2 on:
29 July 2012, 04:25:36 »
That change will fix my short freeze problems? im waiting to play again
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Coldfusionstorm
Golem
Posts: 868
Re: Network lag
«
Reply #3 on:
28 September 2012, 11:42:19 »
Im a little currious, this should help Network lag produced by machines with low hardware specs right?, because testing lag on a lan dosnt really do much, as no game should lag on a 100 Mb connection. (Lanspeed).
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WiP Game developer.
I do danish translations.
"i break stuff"
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