Author Topic: [fixed] r3505: Console chat may replace player name by question marks  (Read 870 times)

tomreyn

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This is a rather old one, and it's a minor issue, but I still consider it a bug...

When you are ocnnected to a server (whether it's a headless should not matter, but while producing it it was a full game hosting) have just switched slots and another network player connects at the same time, and both of you chat, then what the connecting player says or what you say may be displayed as if it was said by a player whose playername is ???. E.g.:
Code: [Select]
tomreyn: foo
???: Hi, I just joined this server.
otherplayer: bar

I think the problem there is that the user is already able to chat by the time not all systems know his or her player name. So the event when someone joining a server is allowed to speak should be postponed until every end knows who is talking..
« Last Edit: 4 May 2013, 14:18:14 by tomreyn »
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titi

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Re: r3505: Console chat may replace player name by question marks
« Reply #1 on: 19 September 2012, 20:55:04 »
touch
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softcoder

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Re: r3505: Console chat may replace player name by question marks
« Reply #2 on: 19 September 2012, 22:16:41 »
Try svn, i made a change for this.

tomreyn

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Thanks, I think this is fixed now.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

 

anything