Author Topic: Multiply Matrials And UV-maps. Export problems.  (Read 1458 times)

Coldfusionstorm

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Multiply Matrials And UV-maps. Export problems.
« on: 29 July 2012, 13:28:49 »
I have been trying to create a model with multiply matrials And i can't seem to get it to export properly.

these are my files(test box'es).

http://www.mediafire.com/?q8z9fb9xr9awbn0

i cannot figure out what im doing wrong. :(.
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atze

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Re: Multiply Matrials And UV-maps. Export problems.
« Reply #1 on: 29 July 2012, 15:06:05 »
If I understand you correctly  :|, the result should be something like this ...



I guess you have to optimize the UV map.
Bake at this optimized UV map, the texture. This texture store. (for example, texture_testbox.png)
Then you will delete all the materials (in object mode) (save possibly earlier). Then create a new material, with the stored texture (texture_testbox.png). (UV-setting at Coorordinates).
Then export only (object mode), done.
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Coldfusionstorm

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Re: Multiply Matrials And UV-maps. Export problems.
« Reply #2 on: 29 July 2012, 17:46:12 »
Im sorry, i don't think i understand you.

What doy ou mean with optimized UV-maps?,

And how do i bake UV-maps?.

Futhermore, should i delete matrials? :S, i don't quite understand this, thanks for helping me out Atze
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I do danish translations.
"i break stuff"

atze

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Re: Multiply Matrials And UV-maps. Export problems.
« Reply #3 on: 29 July 2012, 19:46:50 »
First. If that what you're doing, because something like that look like the picture?

I thought that baked with the help of UV coordinates (UV Map), a texture. (the bake function in blender) The UV coordinates do not seem to be optimal.

You might look here:
https://www.youtube.com/watch?v=Tj-S5QAac3U

or here:
https://www.youtube.com/watch?v=_YDWOjNr4b4
« Last Edit: 29 July 2012, 19:55:53 by atze »
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