Author Topic: Bringing Glest models to a first person shooter  (Read 2352 times)

RV-007

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Bringing Glest models to a first person shooter
« on: 25 March 2012, 16:34:16 »
Sorry about spamming here in this thread.
I got an idea to promote Glest and any of the affiliated third parties. I want to use the models into a FPS thing. The whole project will be free to enjoy. I don't know much about mapping up FPS, but at least it's something. If I did, it would be "Glest FPS (Credits to the Glest team and communities)". It would be blood, swords, and gore galore. I can't say that some deviation from the Glest title can be prevented.

I made a thread too (don't know if it is the correct title or section.
https://forum.megaglest.org/index.php?topic=8181.0
« Last Edit: 25 March 2012, 16:44:25 by RV-007 »

Darrellenior

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Re: Bringing Glest models to a first person shooter
« Reply #1 on: 7 April 2012, 04:29:15 »
I had an idea to promote and Glest either party affiliates. I want the models to be used in an FPS thing. The entire project will be free to enjoy. I do not know much about the mapping of the FPS, but it's something. If I did, it would be "Glest FPS (credits Glest Team and local)" to be. There would be blood, swords and gore abound. I can not say that some differences can be prevented by the title Glest. :-*

Mr War

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Re: Bringing Glest models to a first person shooter
« Reply #2 on: 7 April 2012, 09:27:30 »
Are you able to develop the FPS engine, or is there a modable one you were thinking of using?

RV_007

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Re: Bringing Glest models to a first person shooter
« Reply #3 on: 21 April 2012, 10:08:48 »
@Darrellenior, thanks for the formal translation.

@Mr War, I plan to make a stand-alone mod for the doom engine. I chose the doom engine b/c of its popularity. The models will most likely be toned down into sprites, but that should leave more work for the maps and etc.

RV_007

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Re: Bringing Glest models to a first person shooter
« Reply #4 on: 11 August 2012, 17:32:20 »
Okay, I started it on a doom forum.
(click to show/hide)

tomreyn

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Re: Bringing Glest models to a first person shooter
« Reply #5 on: 15 August 2012, 11:36:31 »
Adding a link to said forum post for reference.

In the future, please start a new forum topic for every new topic (and please don't revive threads which are 4 years old unless they are sticky).
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