Author Topic: Bringing Glest models to a first person shooter  (Read 1952 times)

RV-007

  • Guest
Bringing Glest models to a first person shooter
« on: 25 March 2012, 16:34:16 »
Sorry about spamming here in this thread.
I got an idea to promote Glest and any of the affiliated third parties. I want to use the models into a FPS thing. The whole project will be free to enjoy. I don't know much about mapping up FPS, but at least it's something. If I did, it would be "Glest FPS (Credits to the Glest team and communities)". It would be blood, swords, and gore galore. I can't say that some deviation from the Glest title can be prevented.

I made a thread too (don't know if it is the correct title or section.
https://forum.megaglest.org/index.php?topic=8181.0
« Last Edit: 25 March 2012, 16:44:25 by RV-007 »

Darrellenior

  • Guest
Re: Bringing Glest models to a first person shooter
« Reply #1 on: 7 April 2012, 04:29:15 »
I had an idea to promote and Glest either party affiliates. I want the models to be used in an FPS thing. The entire project will be free to enjoy. I do not know much about the mapping of the FPS, but it's something. If I did, it would be "Glest FPS (credits Glest Team and local)" to be. There would be blood, swords and gore abound. I can not say that some differences can be prevented by the title Glest. :-*

Mr War

  • Guest
Re: Bringing Glest models to a first person shooter
« Reply #2 on: 7 April 2012, 09:27:30 »
Are you able to develop the FPS engine, or is there a modable one you were thinking of using?

RV_007

  • Initiate
  • Posts: 5
  • Glest Doom Attempt
    • View Profile
Re: Bringing Glest models to a first person shooter
« Reply #3 on: 21 April 2012, 10:08:48 »
@Darrellenior, thanks for the formal translation.

@Mr War, I plan to make a stand-alone mod for the doom engine. I chose the doom engine b/c of its popularity. The models will most likely be toned down into sprites, but that should leave more work for the maps and etc.

RV_007

  • Initiate
  • Posts: 5
  • Glest Doom Attempt
    • View Profile
Re: Bringing Glest models to a first person shooter
« Reply #4 on: 11 August 2012, 17:32:20 »
Okay, I started it on a doom forum.
(click to show/hide)

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: Bringing Glest models to a first person shooter
« Reply #5 on: 15 August 2012, 11:36:31 »
Adding a link to said forum post for reference.

In the future, please start a new forum topic for every new topic (and please don't revive threads which are 4 years old unless they are sticky).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·