ASTRO MARINES FACTION FOR ANNEX CONQUER THE WORLD!Hi I've done some modifications to Mr War's Astro Marines to better fit changes in Release 4.0. Credit goes to Mr War who did an amazing job designing/modeling the faction! Annex only, will be incompatible with megaGlest.
Download: http://www.indiedb.com/mods/astro-marines-mod/downloadsBack-StoryAstro-Marines are the elite of Earth Forces, descended directly from the first Combat Astronauts of 21st Century. Deployed by dropship to the far reaches of the galaxy, Astro-Marines establish bridge-heads and respond to incursions by enemy forces. Of the millions of recruits who apply each year, only the best make it through training; training fatalities are high!!!!
Tech Tree:Strategy:In this version of Astro Marines the Focus is on Infantry with vehicle support in early game, and and focusing on strong Armor assaults late game. Astro Marines infantry forces are consists of the best soldiers from around the world and go through extreme training, as such they are much more devastating than any other infantry from another faction. On the other hand, early game vehicles (hornet + panther) have strong attack strength but are very lightly armored. This is done to ensure quick deployment to battlefields. Because of the supplies necessary to transport Infantry + Vehicles From to and from Space expect high supply costs, so build more Supply Bases to supplement this.
Changes for Annex version 4.0-Edited faces of units to match Annex style better.
- Astro requires more supplies and tend to be more expensive than other factions
- Infantry have much more armor and HP than other factions, however they have less HP regeneration
- With the exception of Lion Tank and Ram Ripsaw Astro vehicles tend to be lacking in armor and HP, but greater firepower.
- Morphs between Hornet variations is much faster
- Allowed Lion Tanks to be produced cheaper, but are less powerful than before.
- Fixed Ghost Snipers from being overpowered (removed splash, slowed attack animation, increased ep per shot cost, changed weapon type from Siege to Sniper)
- Removed limitations to the number of Hornets and Medics that can be built
- Sargents now have the Heavy armor type (same as tank) meaning they are very resistant to Light, Flame, and Siege weapons, but succumb easily to Shell and Energy Weapon types
-Removed useless upgrades such as Robotics, and Advanced Rods, tweaked others to be more useful.
-Added faction links to factions in Base_Battle techtree, so you can play with the standard factions.
Previous version changes include:-Infantry HP Greatly increased, but cost more, and slower training times
-Medic cost 25 credits
-Lion Tank have less HP but are cheaper, and do not require any upgrades to produce
-Reapers have very little HP but are extremely fast, 1000 move speed
-Hornet Mechs no longer require airfield to morph to gunship mode.
-Hornet in gunship mode do not reduce your air limit.
-Air limit = 3 and Airfield Limit = 3
-Hornet morph speed greatly increased
-Panther attack speed reduced
-Mobile Sam requires less ep to shoot
-RAMs have less HP
-Exo Mechs have more HP
Astro Marines Update published on Indie DB/Mod DB
http://www.indiedb.com/mods/astro-marines-mod/downloadsInstallation:
To Install: Unzip and place into techs folder in your application data path. If you installed game via a installer you should find a shortcut to the directory in your start menu.
For example on windows C:\Users\--yourusername--\AppData\Roaming\Annex_CtW\techs
You may also place the unzip folder into the techs folder of the games main directory. However, this is not recommended as you will be directly editing the core games data.
For example on windows: C:\Program Files\Annex CtW\techs