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Resource cost for attack-skill

Started by ProfEclipse, 25 September 2012, 07:46:42

ProfEclipse

("Ep cost, Hp cost, and Resource cost ?")

Ex : Arrows (archers)
Cost about 1 wood, when enough, the units will attack, otherwise the units will stop and wait... for available resources before continue attack.
And an another case is military faction.
Unlimited bullets ? Unlimited missiles ? Unlimited rockets ? Unlimited grenades ? All weapons & alamos cost nothing, right ?
-> The battles will more real if this function works. It can look like as <resource-requirements/> tab.

tomreyn

This sounds like a feature request. Moving it to the proper forum,. Please post there directly in the future, thanks.
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