Author Topic: [fixed] Incorrect behaviour without new .mgg files  (Read 885 times)

Ishmaru

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[fixed] Incorrect behaviour without new .mgg files
« on: 29 September 2012, 23:31:32 »
when there are no .mgg files in data folder, MG has issues lists 6 players (even on a 2 player map) and every player has  "random" as faction and on team 1. If no .mgg files are present MG should default to its original set up for custom and network games.

« Last Edit: 3 October 2012, 21:42:27 by titi »
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tomreyn

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Re: Incorrect behaviour without new .mgg files
« Reply #1 on: 30 September 2012, 01:37:04 »
This is in reference to https://forum.megaglest.org/index.php?topic=8572.0 - I cut off and moved Ishmarus' post here.
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tomreyn

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Re: Incorrect behaviour without new .mgg files
« Reply #2 on: 30 September 2012, 23:30:51 »
Ishmaru: which revision were you using when you ran into this, please?
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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titi

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Re: [fixed] Incorrect behaviour without new .mgg files
« Reply #3 on: 3 October 2012, 21:42:42 »
fixed in svn
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything