Hi.
I'd like a setting for animation tag. Perhaps this small idea will be useful.
When adding a new unit which uses old original models, this can be an effective method to save disk-memory space, and make game run faster.
Use original models with specific texture but we can re-mix it easily without duplicate models for another texture.
An example : Tech's archer and Tech's armored archer. Both these units use original models from Tech's archer. Only the different between 'armored' and 'unarmored' is each unit has a different texture. So if this tweak is applied, we will have more choice to add new units without duplicate models.
Remark : Some of models can require two or more various textures, but I only mention about one-model-texture.
An example code :
<animation path="../archer/models/archer_attacking.g3d" texture="models/texture_archer.tga"/>