Author Topic: Suggestions for AI: (1) More room between buildings.  (Read 554 times)

Manric

  • Guest
Suggestions for AI: (1) More room between buildings.
« on: 8 October 2012, 07:28:27 »
Problem: In the course of a game, a CPU-run faction keeps building all the time. This tends to cause a clutter in the base that often hampers the free movement of the units. In many cases, some of the size-2 units produced cannot move at all and remain “prisoner” between two buildings for the rest of the game.

Comment:  It would seem that limiting the number of buildings could solve the problem, but this would cause, I think, more harm than good. With some factions, more than one building of the same class is, if not necessary, very convenient. Not to mention the possibility of multiple sites.

Suggestion: Provide some more room by forcing at least two empty tiles between buildings instead of just one. This would make traffic within the base more fluid, and would eliminate the problem of the prisoner size-2 units.

 

anything