i know i'm quite demanding atm, but i'm quite exited that we'll have network scenarios soon in our stable
this time i'd like to ask if the setCameraPosition can get a faction attribute so it does not move everyones (or one?) camera to the same spot.
i guess we need a new function like setCameraPositionForFaction
i really like to use the camera to give the player some orientation so he knows somehow what to do etc. of course, faction specific messages would be nice, too, but i give the camera priority