Author Topic: A couple questions..  (Read 802 times)

-Archmage-

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A couple questions..
« on: 11 October 2012, 18:03:05 »
1: What is the most optimized texture format I can use on tileset objects
2: Are there any extra steps to animating a tileset model other than animating it, and exporting it?
3: Are there any kind of bump maps or shader maps that can be used on tileset objects?
4: Might anyone have added any kind of LoD system for the tileset objects?
5: How do I use Tileset particles?
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softcoder

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Re: A couple questions..
« Reply #1 on: 11 October 2012, 18:07:48 »
1. Not sure it matters since all formats get converted to the video cards internal format, try png, as it is not lossy and supports alpha layers.
2. Search for forum posts when the feature was introduced, it will have info on what the xml needs to have to trigger this.
3. Not yet.
4. Not yet.
5. Search for forum posts when the feature was introduced, it will have info on what the xml needs to have to trigger this.

MightyMic

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Re: A couple questions..
« Reply #2 on: 11 October 2012, 19:30:57 »
I was curious about this so I looked it up :D  Tileset

In animated vs static, it looks like the only thing different is the anim-speed tag after the model path
Code: [Select]
<model path="models/awesome.g3d">
<model path="models/awesome.g3d" anim-speed="200">

When looking at particles you just add
Code: [Select]
<particles value="true">
     <particle-file path="models/awesome_particle.xml"/>
</particles>
inside the models tag.
If I'm rambling on and nobody has any idea what I'm taking about... Tileset... have fun
« Last Edit: 18 June 2016, 14:58:38 by filux »

-Archmage-

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Re: A couple questions..
« Reply #3 on: 11 October 2012, 19:46:35 »
Thanks guys!  :cheesy:
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