Blender 2.63 + Tools from MegaGlest(latest)\Blender
I create a cube, I triangulate it, and select it before export.
Export gives me a .g3d file that crashes GAE g3d viewer, and MG g3d Viewer sends me a 'bad allocation' error.
BTW are there any texture limits anywhere in the exporting process? I want to use a 2048*2048(1 texture for all objects). Is this a problem?