Author Topic: [Solved] Blender 2.63 Problem with exporter script!  (Read 2821 times)

-Archmage-

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[Solved] Blender 2.63 Problem with exporter script!
« on: 12 October 2012, 03:59:18 »
Blender 2.63 + Tools from MegaGlest(latest)\Blender

I create a cube, I triangulate it, and select it before export.

Export gives me a .g3d file that crashes GAE g3d viewer, and MG g3d Viewer sends me a 'bad allocation' error.

BTW are there any texture limits anywhere in the exporting process? I want to use a 2048*2048(1 texture for all objects). Is this a problem?
« Last Edit: 16 December 2012, 01:21:57 by -Archmage- »
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softcoder

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Re: Blender 2.63 Problem with exporter script!
« Reply #1 on: 12 October 2012, 04:54:07 »
Post the g3d (with textures) in al ink and i'll see if i can harden the model loader a bit (And figure out whats wrong with the model).

Omega

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Re: Blender 2.63 Problem with exporter script!
« Reply #2 on: 12 October 2012, 06:44:11 »
Er, what exporter are you using? Blender 2.63 needs the script linked on this page.
« Last Edit: 18 June 2016, 15:48:36 by filux »
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-Archmage-

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Re: Blender 2.63 Problem with exporter script!
« Reply #3 on: 12 October 2012, 13:49:55 »
Thanks Omega, I was using the 2.60 exporter.
Softcoder thanks for the help, luckily Omega saved you some work. :)
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