Author Topic: MegaGlest Game Trailer Animation  (Read 5525 times)

tiger

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MegaGlest Game Trailer Animation
« on: 17 October 2012, 18:53:40 »
Here is a Game Trailer I made for MegaGlest. Please give me feedback. (on youtube cause I'm not on the forum very often)

https://www.youtube.com/watch?v=kY6zI5t9yXU
« Last Edit: 18 October 2012, 06:45:09 by tiger »

Omega

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Re: MegaGlest Game Trailer Animation
« Reply #1 on: 17 October 2012, 18:58:08 »
Just some constructive criticism: the "Tiger studios" at the beginning makes it appear that MegaGlest was created by some "Tiger studios". As well, the animations, particularly during the "norsemen in the forest" scene seem a bit stiff. Also, I removed your topic in the general discussion category; please don't make multiple topics for the same thing.
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #2 on: 17 October 2012, 19:00:43 »
Just some constructive criticism: the "Tiger studios" at the beginning makes it appear that MegaGlest was created by some "Tiger studios".

No it doesn't It's my Logo. It tells the audience I made the animation. It does not say "Game made by Tiger Studios" but I see your point some people could think that....

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Re: MegaGlest Game Trailer Animation
« Reply #3 on: 17 October 2012, 20:23:05 »
Yes, simply change it to say Intro video by Tiger Studios

tiger

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Re: MegaGlest Game Trailer Animation
« Reply #4 on: 17 October 2012, 20:27:08 »
Or I will add a text that says "the following animation is by Tiger Studios Not the game"

titi

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Re: MegaGlest Game Trailer Animation
« Reply #5 on: 17 October 2012, 23:42:10 »
Suggestion: put the tiger studios at the end, not at the beginning.
Beside of this this is a great MG trailer! Maybe you have better quality of this video too ( higher resolution ) ? I think we should put it on the website and promote it. Maybe it gives us more players :D .

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Re: MegaGlest Game Trailer Animation
« Reply #6 on: 17 October 2012, 23:57:01 »
I agree with titi, but to speak generally: this is an awesome trailer!
I'm sooo happy someone who is into is made one for us, since this is something we clearly were lacking.
I'm all for adding this on the megaglest.org main page.
Thank you, Tiger!
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #7 on: 18 October 2012, 00:04:55 »
Great Ideas Guys!

I will change these things.

1-Worker walking animation (first clip)
2-Move Tiger Studios to the end.
3-Add a text that says "Animation by Tiger Studios"
4-Make the video "Quite" high res.
5-Fix the flag in the last scene

Anything else?

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Re: MegaGlest Game Trailer Animation
« Reply #8 on: 18 October 2012, 00:34:08 »
It's just megaglest.org, not www.megaglest.org (but both will work by means of a redirection). That's all I can think of right now.
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #9 on: 18 October 2012, 01:00:41 »
I will get to work on this right away.

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Re: MegaGlest Game Trailer Animation
« Reply #10 on: 18 October 2012, 01:08:51 »
Nice trailer, I'm impressed how well those low poly models came out in this cinematic.

Here are some suggestions,

-There are no shadows. Either shadows are off or the light you use is too strong...

-Text sequences such as "Based on the award winning classic glest" should be speed up. they drag on longer than they should.

-Some models do not have animations (such as swordsmen in the battle scene)

Perhaps, this could be MG intro video? Just link it to the youtube address.
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #11 on: 18 October 2012, 01:28:17 »
I know about the shadows. I turned them so low (almost off) because they were very distracting.
The text does drag on a bit but viewers need to be able to read it, especially slow readers. I don't think that's to much of a problem.
And I will move up one of the swordsmen into battle in the battle scene.

Thanks for the input.

tiger

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Re: MegaGlest Game Trailer Animation
« Reply #12 on: 18 October 2012, 01:40:56 »
BTW. I edited the original "low poly" models by Subserfing them.
Then I had to re-edit their faces no fix their noses and other such fixes on their legs and arms.

tiger

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Re: MegaGlest Game Trailer Animation
« Reply #13 on: 18 October 2012, 03:45:25 »
I am Finished the new version of the trailer but I need to convert it to you-tube format without loosing the quality what converter should I use for Ubuntu 64 bit?

Omega

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Re: MegaGlest Game Trailer Animation
« Reply #14 on: 18 October 2012, 04:19:23 »
I am Finished the new version of the trailer but I need to convert it to you-tube format without loosing the quality what converter should I use for Ubuntu 64 bit?
http://winff.org/html_new/
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #15 on: 18 October 2012, 04:29:48 »
I tried this but all I get is random colours flashing no video....

Omega

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Re: MegaGlest Game Trailer Animation
« Reply #16 on: 18 October 2012, 04:33:09 »
I tried this but all I get is random colours flashing no video....
What did you use to create the video? Was it directly from Blender? If so, what format did you export it in? If not, what program was used and what format are you trying to convert from?
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #17 on: 18 October 2012, 06:47:53 »
Quote
What did you use to create the video? Was it directly from Blender? If so, what format did you export it in? If not, what program was used and what format are you trying to convert from?

I did use only blender. But to add sound I edited with PiTiVi. BUT no worries I found a Video converter and updated the first post with the new video

 Check it out.  ;D

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Re: MegaGlest Game Trailer Animation
« Reply #18 on: 18 October 2012, 11:38:14 »
Very nice. The URL is still wrong, but it doesn't matter much. I think there are a few upper/lower case spelling issues, but those are probably negligible, too.
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titi

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Re: MegaGlest Game Trailer Animation
« Reply #19 on: 18 October 2012, 13:52:49 »
The only upper/lower case spelling issues I see ist "Megaglest Team" instead of "MegaGlest Team" .
And I like the URL as it is, because peple maybe don't get its an URL when its written without the www.
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #20 on: 18 October 2012, 16:27:09 »
So is this good then? you guys approve? Or is there any last things?

Omega

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Re: MegaGlest Game Trailer Animation
« Reply #21 on: 18 October 2012, 21:11:06 »
And I like the URL as it is, because peple maybe don't get its an URL when its written without the www.
So use "http://". Let's be technical for a moment; the HTTP protocol is used for all websites and is actually mandatory. However, modern web browsers presume that in the absence of a protocol, they'll default to HTTP (in programming and webdesign, it's not optional). Most people know that they don't have to type the "http://" and that it means the address is a website. Now, "www", on the  other hand, is a subdomain. Once upon a time, it was proposed to mark a website as part of the "world wide web", but has since been depreciated. Most sites still support using www by redirecting it, but it's not necessary. Unfortunately, it's really hard to move away from the depreciated subdomain when a sizeable number of users still include "www" in front of websites, even if most websites no longer use it.

At any rate, "http://" should be more than sufficient to let readers know that we're talking about a link. Heck, most advertisements that I see which include a link just include the barebones link ("megaglest.org"). People aren't that stupid these days; with the exception of a minority which isn't our target audience, most people understand that a space-less line followed by a top levle domain such as "org" is a website.

Also, while we're nitpicking about case, there's several other case inconsistencies, such as the word "army" being capitalized in the middle of a sentence, etc.
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #22 on: 18 October 2012, 22:50:12 »
1 I don't mind feedback but, I'm not sure why you (Omega) are involved in this topic seeing as you are part of GAE and have nothing to do with MegaGlest (no offence).
2 If members of the MegaGlest community would like any changes please let me know.
3 If I do everyone's Ideas then I will be changing things all day So please! only MegaGlest users tell me what "NEEDS" to be changed.
4 I have really enjoyed making this MegaGlest trailer so If anyone else has trailers or Short video ideas they want me to make they can ask.

Thanks.


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Re: MegaGlest Game Trailer Animation
« Reply #23 on: 19 October 2012, 00:20:11 »
1 I don't mind feedback but, I'm not sure why you (Omega) are involved in this topic seeing as you are part of GAE and have nothing to do with MegaGlest (no offence).
3 If I do everyone's Ideas then I will be changing things all day So please! only MegaGlest users tell me what "NEEDS" to be changed.
The hell? I do certainly like GAE, but I also like Skyrim, Civilization, and Mario. Why on earth could I not like MegaGlest too? This isn't a competition. You can use Windows and Linux. You could own a PS3 and a 360. It's biased comments like yours that threaten to divide the community. For your concern, I always have the latest version of MegaGlest installed on my computer; I play the game, even if I don't have much time or bother to go online. I support both engines, and as it stands, GAE is looking more or less dead, while MegaGlest has made huge strides in progress since its inception. Yes, GAE does have multiple features that MegaGlest doesn't, and of course, MegaGlest has features that GAE does not either. It's not a competition. I, for one, like seeing the engines get better. We'd be kidding ourself if we say MegaGlest is perfect. There's lots of things that could be improved, and, yes, some of those features already exist in GAE. That doesn't mean I "hate MegaGlest's guts" or some other childish rant; I just want to see MegaGlest get even better. You should too.

I'm also not "part of GAE". I like the engine. At one point of time, I liked it more than MegaGlest (bear in mind that at one point of time, MegaGlest was essentially vanilla Glest with a basic masterserver). It's come a long way since, whereas GAE isn't even actively developed. Neither point means I "hate" MegaGlest or that choosing an engine is an "exclusive" act. If you'd keep an eye on the wiki, you'd note that a large portion of documentation for MegaGlest's rapidly growing features was done by me (although several newer features aren't yet documented). Finally, this is the MegaGlest category; all the people posting here are MegaGlest users. I seem to recall you asking for feedback.
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tiger

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Re: MegaGlest Game Trailer Animation
« Reply #24 on: 19 October 2012, 03:23:44 »
Quote
The hell? I do certainly like GAE, but I also like Skyrim, Civilization, and Mario. Why on earth could I not like MegaGlest too? This isn't a competition. You can use Windows and Linux. You could own a PS3 and a 360. It's biased comments like yours that threaten to divide the community. For your concern, I always have the latest version of MegaGlest installed on my computer; I play the game, even if I don't have much time or bother to go online. I support both engines, and as it stands, GAE is looking more or less dead, while MegaGlest has made huge strides in progress since its inception. Yes, GAE does have multiple features that MegaGlest doesn't, and of course, MegaGlest has features that GAE does not either. It's not a competition. I, for one, like seeing the engines get better. We'd be kidding ourself if we say MegaGlest is perfect. There's lots of things that could be improved, and, yes, some of those features already exist in GAE. That doesn't mean I "hate MegaGlest's guts" or some other childish rant; I just want to see MegaGlest get even better. You should too.

I'm also not "part of GAE". I like the engine. At one point of time, I liked it more than MegaGlest (bear in mind that at one point of time, MegaGlest was essentially vanilla Glest with a basic masterserver). It's come a long way since, whereas GAE isn't even actively developed. Neither point means I "hate" MegaGlest or that choosing an engine is an "exclusive" act. If you'd keep an eye on the wiki, you'd note that a large portion of documentation for MegaGlest's rapidly growing features was done by me (although several newer features aren't yet documented). Finally, this is the MegaGlest category; all the people posting here are MegaGlest users. I seem to recall you asking for feedback.

I was not talking about people from GAE. what I meant was I would like to hear from the people "In change" of megaglest first.
Others are welcome to give feedback but this is a megaglest trailer and the requests from the people in charge of megaglest come first because it will be on their website.
Just so you know I do not care if people play GAE or MegaGlest it does not matter to me.
But I can see how you thought I was acting.

Yes Feedback is welcome but Like I said I would like to hear what the Main developers have to say as well.
And I can not keep up if everyone makes HUGE posts about fixes. If you think I should change something please make a list and post things two by two.
Thanks and sorry if I offended anyone.