Jungle-HD 2.0 Beta Released! (Latest Source Files Available)

Started by -Archmage-, 31 October 2012, 01:14:41

-Archmage-

I decided I'd try to make some vegetation models...then I thought 'hey I could make a tileset for Glest! I've never done that!".
So here I am, I've created quite a few new models!

I took the Jungle tileset from Megapack, which could use improvement, and started modeling replacement art and focusing on low polycount, and good design using hd textures. I got all my textures from burningwell.org, and created 1 .png for almost all the vegetation. I have no problem with people taking the textures out to use some of the quality vegetation textures it contains. I also worked on improving the quality of some of the default textures.

Latest Stable Version: 1.0.1
Current Version:          2.0-Beta




DOWNLOAD - ALPHA - ~9MB
DOWNLOAD - BETA - ~13MB
DOWNLOAD - V1.0.1! - 7Z ~18MB
DOWNLOAD - V1.0.1! - ZIP ~20MB
[url=https://docs.google.com/file/d/0B1TUVKDu5jKRLWV1aHRzU0gza0U/edit]DOWNLOAD - V2.0 BETA - 7Z[/url] -- [url]DEV FILES[/url](uploading...)



[spoiler=ALPHA IMAGES][img]http://imageshack.us/a/img201/267/screen1sw.jpg[/img]
[img]http://imageshack.us/a/img28/5870/screen2sp.jpg[/img]
[img]http://imageshack.us/a/img826/8463/screen3um.jpg[/img]
[img]http://imageshack.us/a/img716/599/screen5sr.jpg[/img]
[img]http://imageshack.us/a/img821/1830/screen6f.jpg[/img]

[/spoiler]


[spoiler=BETA IMAGES]http://imgur.com/a/hutaq
[/spoiler]


[spoiler=1.0 IMAGES]http://imgur.com/a/IzT8B[/spoiler]


[spoiler=2.0 BETA IMAGES]
[url=http://img822.imageshack.us/img822/5688/37bz.png][img]http://imageshack.us/scaled/thumb/822/37bz.png[/img][/url]
[url=http://img822.imageshack.us/img822/3035/k9c2.png][img]http://imageshack.us/scaled/thumb/822/k9c2.png[/img][/url]

[/spoiler]

softcoder

As a reminder, always run the validator. For tilesets its very easy to do so:

softcoder@softcoder-linuxu-11:~/Code/megaglest/trunk/mk/linux$ ./megaglest --validate-tileset=jungle
====== Started Validation ======
Filtering tileset: jungle

---------------- Loading tileset inside world ----------------
Found tileset filecount = 97, used = 97

Validation found NO ERRORS for tilesetPath [/home/softcoder/Code/megaglest/trunk/mk/linux//tilesets/] tilesetName [jungle]:
----------------------------------------------------------------
====== Finished Validation ======


Thanks

-Archmage-

I'm on Windows...Windows 7. Is there any issue with the tileset?

softcoder

You can run this on windows from commandline (in the directory you installed megaglest). I did not download and validate it as we are preparing for a 3.7.0 release and have no time right now.

wciow

The alpha version looks ok:

will@Pathfinder:~/megaglest$ ./megaglest --validate-tileset=jungle_hd
====== Started Validation ======
Filtering tileset: jungle_hd

---------------- Loading tileset inside world ----------------
Found tileset filecount = 96, used = 96

Validation found NO ERRORS for tilesetPath [/home/will/.megaglest/tilesets/] tilesetName [jungle_hd]:
----------------------------------------------------------------
====== Finished Validation ======
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

tiger

Wow, Tileset looks really cool! How low poly are the models though? I find that the best tilesets are usually very high poly and make some computers very choppy.

ElimiNator

Definitely a improvement on MegaPack's current one, glad to see you again.  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

tiger

I noticed that some of the bushes are very bright and some are dark.
This contrast could be fixed by adding

      <object walkable="false">
         <model path="models/foresttree_1.g3d">

         <rotationAllowed value="false"/>   
      </model>

and just rotating the models yourself in blender.

-Archmage-

Most of my models are lower poly than the models they're replacing. :)

I'm hoping that this tileset will replace MG's current one, and if it does I'll consider making another HD tileset.  ;D

-Archmage-

Yo guys I've made some new art and some stuff is animated. I'm gonna release a beta soon and some new screenshots of the newer art. :)
You guys know of any cool jungle-y plants you'd like to see in Glest?

titi_son

Quote from: -Archmage- on 31 October 2012, 01:14:41
I'm having trouble importing g3ds with Blender 2.63 though....
You should take a newer or older Version of Blender because i also ahd some strange Problems with this Version.
Blender 2.63 just decided to delete me one animation so that i just have the g3d of this animation left.  >:(

Ok now for your tileset  ;D :
The screenshots look great but my gfx-card is broken so i am not able to try it...
Maybe i will take a look at it with the Computer of titi.
My first Tilseset: SPRING :) (included in Megaglest )


Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

-Archmage-

Thank you PT, I'm downloading Blender 2.64 now.  :)
Beta will come out very soon with multiple new models, enhanced textures, and some animations!

MightyMic

Quote from: -Archmage- on  2 December 2012, 21:35:46
Thank you PT, I'm downloading Blender 2.64 now.  :)
Beta will come out very soon with multiple new models, enhanced textures, and some animations!

Awesome!
And might I say that Jungle HD is one of the nicest looking tilesets in the game :D

-Archmage-

Thank you MightyMic, the Beta already looks twice as good as the alpha version! I plan the final version to be professional looking. :)

softcoder


-Archmage-

The Beta is now available for download, screenies will be up soon!

Current Issues:
-Rocks texture looks... 3D like red and blue, but I didn't do that, and I looked at the texture and it looked fine in gimp.
-Animations don't work, I'm hoping someone can look at it and show me where I went wrong...

wciow

Animations work for me and the rock texture looks ok.

The tree animations need to be about 1/3 of the current speed but otherwise a very nice tileset  :thumbup:
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

-Archmage-

Ah I probably have an outdated version of MG. Thank you for testing Wciow!
I will fix all of these things soon.

-Archmage-

[spoiler=BETA IMAGES][img]http://imageshack.us/a/img132/5072/megaglest20121206131940.png[/img]
[img]http://imageshack.us/a/img831/8578/megaglest20121206131652.png[/img]
[img]http://imageshack.us/a/img703/231/megaglest20121206131810.png[/img]
[img]http://imageshack.us/a/img547/6582/megaglest20121206131705.png[/img]
[img]http://imageshack.us/a/img24/4285/megaglest20121206131820.png[/img]
[img]http://imageshack.us/a/img14/1641/megaglest20121206131914.png[/img]
[img]http://imageshack.us/a/img6/7729/megaglest20121206131659.png[/img]
[/spoiler]


I try to post this and I get a page filled with:
Warning: mysql_real_escape_string() expects parameter 2 to be resource, boolean given in /home/jglestao/public_html/glest_board/Sources/Subs-Db-mysql.php on line 132

or a 500 error...

Omega

#19
Weird. Seems to be an issue with the img tag, but I don't have the time to look further (finals seasons). When exams are done, I'll take a closer look. For now, I've uploaded the images as an an album to imgur, which you should consider doing anyway, since the contents of spoiler tags are still loaded, even if the tag isn't opened (it's basic hiding javascript, not an AJAX request).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

-Archmage-

Thank you Omega, also when yer done will you try a game or two with the tileset eh?  8)

Omega

'course. Also, I noticed in your first post you mentioned having importing problems. Is that still the case? If so, can you be more specific?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi_son

Ok now looked at it ingame :)

and it looks great :o

Will you replace the ground textures? because it look ugly with high res models but 64x64 ground textures :)

then its perfect i think   :)
My first Tilseset: SPRING :) (included in Megaglest )


Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

MuwuM

MG does only supports 64x64 ground textures so far I know. :(

But, yes, it looks great  :)

ElimiNator

Quote from: MuwuM on 10 December 2012, 08:07:28
MG does only supports 64x64 ground textures so far I know. :(

But, yes, it looks great  :)

Na, you can make them however big you want.
Get the Vbros': Packs 1, 2, 3, 4, and 5!