Author Topic: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)  (Read 13757 times)

ElimiNator

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Re: JungleHD Beta Released!
« Reply #50 on: 16 December 2012, 22:26:14 »
What? Make the anim?
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MightyMic

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Re: JungleHD Beta Released!
« Reply #51 on: 16 December 2012, 22:31:58 »
What? Make the anim?

Yes... that's in MG right?

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Re: JungleHD Beta Released!
« Reply #52 on: 16 December 2012, 22:41:06 »
I just realized that I had the game paused when I was looking at my textures that's why mine didn't animate..... Oh god, I'm so stupid.
But it looks great man thanks!
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ElimiNator

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Re: JungleHD Beta Released!
« Reply #53 on: 16 December 2012, 22:55:16 »
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Re: Jungle-HD 1.0 FINAL Released!
« Reply #54 on: 17 December 2012, 05:25:00 »
Read the title guys! It's out!

It features:
-ALL High Res ground textures
-Enhanced and Animated Water Textures by Elim
-Animated Foliage
-A couple new bushes
-Updated Vegetation Textures
-Updated multiple old Textures
-Remodeled/Retextured Mountains

My loading times have gone crazy... that's an issue. But based on current evidence the engine is probably at fault. :-X
Please post your approximate loading times if they seem abnormal! :look:

Enjoy! :D
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Omega

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Re: Jungle-HD 1.0 FINAL Released!
« Reply #55 on: 17 December 2012, 07:17:37 »
I didn't see the loading time issue in the same way as you did. Loaded the factions within a few seconds, then about 10 seconds "unloading map", followed by less than a second of other stuff (which I couldn't even read). I didn't even see it loading the tileset, nor did the screen flicker and I didn't notice a mention about rendering. This was on an Adata SSD with an 2700K on Windows 7.

The tileset looks great. Nice work.
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Re: Jungle-HD 1.0 FINAL Released!
« Reply #56 on: 17 December 2012, 07:46:02 »
Thanks Omega!
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Re: Jungle-HD 1.0 FINAL Released!
« Reply #57 on: 17 December 2012, 12:30:21 »
Archmage i haven't tried your tileset yet (i will try it later) but from the pics looks awesome!

Just few things:

- I dont know how many mb weights a "standard" tileset, but aren't almost 20mb a little too much for a tileset? I understand that today space on hd is not so important, but if all the tilesets gets an HD upgrade maybe the download of the whole game becomes huge.

- Are there ways to make your tileset less "heavy"? Like disabling animations/shadows an so on (if present), because otherwise you cut off those players with not so good hardwares or with bad connections.

- I think the grass fits more the style of 0 A. D. than the style of mg (which is more cartoonish), but thats just my 2 cents ;)
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Re: Jungle-HD 1.0 FINAL Released!
« Reply #58 on: 17 December 2012, 12:37:33 »
It's Jungle, Jungles  often have thick grass where there is no tree cover.
The size is all in the textures, if I could import the older models I could optimize the texture sizes and format, but alas all I can do for quality is make them bigger. :-X

Actually my tileset performs extremely well and has very low triangle counts, the only thing I'd be worried about is VRAM, I have no idea how much it uses.. It's probably not much though.

If you guys want I could come back to this and produce a 2.0 sometime and patch every little thing up, and optimize stuff more, add more animations and such. Also in a 2.0 I could put different ground textures in, depending on what you guys like!

Are you experiencing low framerates? If so, what are your system specs?

Edit: Oh yea and shadows are controlled in the options menu, my tileset doesn't add anything new to the engine. It works just the same as every other tileset. The graphics are 100% art department. :)
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atze

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Re: Jungle-HD 1.0 FINAL Released!
« Reply #59 on: 17 December 2012, 22:32:38 »
Nice tileset! :thumbup:  Good work. Just a small note, I had to rename the texture "bigrock_replacement.JPG" in "bigrock_replacement.jpg" (V1.0). Linux is unambiguous. ;)
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Re: Jungle-HD 1.0 FINAL Released!
« Reply #60 on: 17 December 2012, 23:17:28 »
Nice tileset! :thumbup:  Good work. Just a small note, I had to rename the texture "bigrock_replacement.JPG" in "bigrock_replacement.jpg" (V1.0). Linux is unambiguous. ;)

Thank you! I may release a 1.1 with some further enhancements and that fix for those of you that don't know to fix that.
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #61 on: 25 August 2013, 20:15:16 »
I'm going to make a large patch to this tileset and update much of the graphics and try to make it the best environmental graphics possible on the Glest engine.

Jungle HD 2.0 is on the way! :)

So far:
-Massive texture upgrades, I've redone the ground textures at half the resolution of before to (successfully) combat the loading issue. It's still twice the resolution of Jungle non-HD, and I did a better job this time I think.
-New bush model!
Code: [Select]
[img]http://img35.imageshack.us/img35/8780/v3x4.png[/img]
« Last Edit: 7 October 2016, 21:12:01 by filux »
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ElimiNator

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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #62 on: 25 August 2013, 20:37:21 »
Looks good, but how dose it look in-game, MG sometimes has problems with small stuff in transparency.
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #63 on: 26 August 2013, 14:26:18 »
Also play some larger test games to ensure there is actually some hardware where performance is acceptable with the increased overhead (which is nice to look it otherwise). This also applies to the other HD variants you're currently working on (which - while I have not tested how usable those are - is a good effort).
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #64 on: 26 August 2013, 15:33:25 »
Also play some larger test games to ensure there is actually some hardware where performance is acceptable with the increased overhead (which is nice to look it otherwise). This also applies to the other HD variants you're currently working on (which - while I have not tested how usable those are - is a good effort).

Textures are the only area that is being increased, and the ground textures have actually been reduced(now 128*128) from what they were in the 1.0 release(256*256). The polycount of the plant model I just posted is a mere 60 triangles.
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Re: JungleHD Alpha Release
« Reply #65 on: 26 August 2013, 16:53:23 »
I'm on Windows...Windows 7. Is there any issue with the tileset?

i see what you did there ;P
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #66 on: 27 August 2013, 11:00:46 »
Textures are the only area that is being increased, and the ground textures have actually been reduced(now 128*128) from what they were in the 1.0 release(256*256). The polycount of the plant model I just posted is a mere 60 triangles.

I  have no idea whether that's many polys for a texture (I guess comparing to the old one would help), but surely decreasing the texture size is going to help those with low spec hardware (like myself) enjoy your work, too. Good luck progressing with 2.0.
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atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #67 on: 27 August 2013, 14:39:32 »
Textures are the only area that is being increased, and the ground textures have actually been reduced(now 128*128) from what they were in the 1.0 release(256*256). The polycount of the plant model I just posted is a mere 60 triangles.

I  have no idea whether that's many polys for a texture (I guess comparing to the old one would help), but surely decreasing the texture size is going to help those with low spec hardware (like myself) enjoy your work, too. Good luck progressing with 2.0.

The swordman model from tech is around 700 polys. I could pull the bush with like 20-40 polys, but that would be below the threshold needed to make the bush look real. Hopefully MG will introduce LoD systems so we can go crazy with our artwork. Could you download and try out JungleHD 1.0.1 and tell me how it loads and performs?
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #68 on: 27 August 2013, 21:11:03 »
polycount is completly ok!

But ... the ground textures look very bad compared to the rest of the tileset. Please think about making a new version ( I suggest a more yellow/dry ground). And have a close look at the new tilesets desert4 and birchforest whihch use a new terrain texturing system which is much more simple to use and gives great results!

Another thing you might look at is the animation and how I made it in birchforest. There are only 2 frame animations and a new feature:
Code: [Select]
<model path="models/birke4_branch.g3d"  anim-speed="21" smoothTwoFrameAnim="true"/>
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #69 on: 27 August 2013, 21:29:13 »
polycount is completly ok!

But ... the ground textures look very bad compared to the rest of the tileset. Please think about making a new version ( I suggest a more yellow/dry ground). And have a close look at the new tilesets desert4 and birchforest whihch use a new terrain texturing system which is much more simple to use and gives great results!

Another thing you might look at is the animation and how I made it in birchforest. There are only 2 frame animations and a new feature:
Code: [Select]
<model path="models/birke4_branch.g3d"  anim-speed="21" smoothTwoFrameAnim="true"/>

I have already announced that I redid all the ground textures at 128*128 resolution, and I'm producing version 2.0 of the tileset.

What new terrain texturing system is this? I'd like to use the latest and greatest tech.

About animation, I had a lot of animation already in 1.0.1 but I will be redoing almost all of it. :)
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #70 on: 28 August 2013, 09:51:12 »
What new terrain texturing system is this? I'd like to use the latest and greatest tech.

As I said, look at birch forest and desert4 tilesets in the beta. Look at their xml files you will understand.
( here it was introduced: https://forum.megaglest.org/index.php?topic=8907.0)
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #71 on: 28 August 2013, 14:30:53 »
What new terrain texturing system is this? I'd like to use the latest and greatest tech.

As I said, look at birch forest and desert4 tilesets in the beta. Look at their xml files you will understand.
( here it was introduced: https://forum.megaglest.org/index.php?topic=8907.0)

I guess I'm going to redo the ground textures again, that definitely looks nicer!
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #72 on: 1 September 2013, 21:36:24 »
Redid all the ground textures with this new system! I used 1024*1024 set on 256, so it's very sharp and crisp.

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« Last Edit: 7 October 2016, 21:11:42 by filux »
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #73 on: 1 September 2013, 21:46:11 »
Looks awesome from that shot.
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #74 on: 1 September 2013, 21:52:40 »
Looks awesome from that shot.

Thank you, I'm still sorting out colors and finalizing the textures. After that I have to finish the remodeling. :)
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