Author Topic: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)  (Read 36584 times)

titi

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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #75 on: 2 September 2013, 09:08:12 »
Looks very good :) . Thats more fun with this new system isn't it ?
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #76 on: 3 September 2013, 02:27:52 »
Looks very good :) . Thats more fun with this new system isn't it ?
Thanks, and yes it's a lot simpler for a much more natural and sharp looking outcome! :)
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #77 on: 3 September 2013, 11:24:10 »
Nice work Arch, looks great with the new ground textures  :thumbup:
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #78 on: 3 September 2013, 12:18:49 »
Nice work Arch, looks great with the new ground textures  :thumbup:

Thanks Wciow, I'll hopefully have some new screens soon. :)
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titi

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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #79 on: 8 September 2013, 11:27:45 »
any updates ? I am curious! :D
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Re: Jungle-HD 1.0.1 FINAL(Linux fix) Released!
« Reply #80 on: 8 September 2013, 15:50:28 »
any updates ? I am curious! :D

Yes!

-2 new trees
-1 palm tree remodeled, both animated
-80% of bushes reworked and improved immensely, plus a couple new animations
-Modified stump and stone models to look more natural.

Now I'm going to go through and modify all the default models like hanged and stuff, replace the textures with pngs and jpgs.
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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #81 on: 8 September 2013, 21:29:05 »
Here's an almost complete 2.0! :)

Download Links

Approximate Changelog:

-2 new trees
-1 palm tree remodeled, both animated
-80% of bushes reworked and improved immensely, plus a couple new animations
-Modified stump and stone models to look more natural.
-NO TGA TEXTURES, all textures are highly compressed, high resolution PNGs and JPGs.

I have announced the early release cause I'd like some feedback, and also because I don't think shadows agree with my models. The textures have only been partially color corrected and there is still work to be done on them.

@Titi: Would you try the tileset with shadow mapping and then projected, the more accurate shadowing on shadow mapping seems to have a lot of trouble and kinda just makes all the models look dark. Is this perhaps because I have double-sided vegetation?
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titi

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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #82 on: 9 September 2013, 01:31:39 »
First of all, congratulations, :D!  this looks much better than old version.

I did not look at the shadows yet ( I will do it tomorrow ),

A problem I saw was that some ( all ?) animations were much too fast for my opinion.
I have put some different numbers here: http://titi.megaglest.org/jungle_hd_2-0b.xml .
Try them maybe you like it.

Something I saw too was that it took quite long to load a bigger map with this tileset. The reason ( I think its the reason ) is that all textures are in one texture image. This has the disadvantage that all objects in fact use a part of a 2048x2048 texture.
But I will ask someone at work how much this affects performance.
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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #83 on: 9 September 2013, 02:28:47 »
First of all, congratulations, :D!  this looks much better than old version.

I did not look at the shadows yet ( I will do it tomorrow ),

A problem I saw was that some ( all ?) animations were much too fast for my opinion.
I have put some different numbers here: http://titi.megaglest.org/jungle_hd_2-0b.xml .
Try them maybe you like it.

Something I saw too was that it took quite long to load a bigger map with this tileset. The reason ( I think its the reason ) is that all textures are in one texture image. This has the disadvantage that all objects in fact use a part of a 2048x2048 texture.
But I will ask someone at work how much this affects performance.

Thanks! :)

The tree's may have been a little fast, but the bushes are actually a couple times too slow in my opinion. Your changes would make the bushes look way too slow. I have yet to fine-tune the animation speeds because I haven't yet animated everything.

@Map loading issue: I have a long 'unloading map' at the end of my loads. I think this is because of the terrain textures. I had this issue on 1.0.1 too and I noticed when I made the textures 128*128, unloading map flew by in about 1 second. Update: Just tested it by changing the surface partsize values and playing. 64 = 1 second unloading map. 256=5-10 seconds.
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titi

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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #84 on: 20 September 2013, 13:00:06 »
As loading is still a bit slow, did you try it with half  resolution for the ground textures ? Does it make a really visible difference ?

What do you think about of having this in the ingame mod center ?
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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #85 on: 21 September 2013, 01:20:07 »
Quote
As loading is still a bit slow, did you try it with half  resolution for the ground textures ? Does it make a really visible difference ?
I want it the way it is, this tileset is supposed to be HD.  :P

Quote
What do you think about of having this in the ingame mod center ?
All for it! ;D
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titi

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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #86 on: 22 September 2013, 21:30:13 »
For the palms I see in tileset xml the following:
Code: [Select]
<object walkable="false">
<model path="models/palm.g3d"  anim-speed="25" smoothTwoFrameAnim="true"/>
            <model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
<model path="models/bigtree3.g3d"/>
            <model path="models/bushtree.g3d"/>
<model path="models/palm2.g3d" anim-speed="25" smoothTwoFrameAnim="true"/>
</object>

Better use different animate speeds and maybe double the wholle thing to something like this:
Code: [Select]
<object walkable="false">
<model path="models/palm.g3d"  anim-speed="26" smoothTwoFrameAnim="true"/>
            <model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
<model path="models/bigtree3.g3d"/>
            <model path="models/bushtree.g3d"/>
<model path="models/palm2.g3d" anim-speed="24" smoothTwoFrameAnim="true"/>
<model path="models/palm.g3d"  anim-speed="25" smoothTwoFrameAnim="true"/>
            <model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
<model path="models/bigtree3.g3d"/>
            <model path="models/bushtree.g3d"/>
<model path="models/palm2.g3d" anim-speed="23" smoothTwoFrameAnim="true"/>
</object>

by this you have the same tree with 4 different anim speeds. This gives more variants of animation and looks better.

Update:
I don't like the cliff textures too much. Cliffs are often combined with bigrocks and that doesn't really fit in your case.
For the bigrocks themself: The models are not going ddep into the ground like the "normal" bigrocks do in other tilesets. This gives better results with shadows, but looks bad when combined with cliffs or in steep places on the map.

Try map "ragor" to see what I mean.
« Last Edit: 22 September 2013, 21:37:45 by titi »
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titi

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Re: Jungle-HD 2.0 Beta Released! (Latest Source Files Available)
« Reply #87 on: 25 November 2018, 00:30:29 »
I have uploaded this to the modcenter now as it looks really good.
I renamed it to "jungle_hd_2_0" because the "b" was latest version.

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anything