Your plan might be marginally helpful for MegaGlest in some ways but this is the Glest site for Vanilla Glest as well as the both main forks. It doesn't exist to service the needs of MegaGlest. That's what its own site is for.
True, but vanilla Glest is long since dead; there's no reason it should be used instead of a fork. That's why we archived all the vanilla Glest categories. If GAE has ended up as dead as vanilla Glest, then perhaps it's better to archive it as well. The code isn't going to disappear, but to be honest, there's not much of a reason to mod for GAE, since its audience is shrinking while MegaGlest's is growing. If it's never going to be developed, it's just going to die off. That's why I have to ask "where do we draw the line"? When do we decide that it's just not being developed and we should move to MegaGlest? Months ago, we were complaining about how two separate forks split the community. Perhaps it's better if there's only one?
You could simply make a MegaGlest section of the wiki or a new wiki just for MegaGlest. Then you don't need to have all the is this feature vanilla mg or gae type stuff with color coded backgrounds.
We can, and if this proposal to close up the GAE section fails, we may have to segregate the wiki for the convenience of modders. I initially kept the MG and GAE documentation closely conjoined to ease modding for both engines, but if only one engine is going to be actively used, the joined documentation only serves to confuse.
Make the top-level categories MG-specific and then put the classic Glest and the GAE boards under child boards
I suppose that's an alternative, but it sounds more confusing to me. We'd have childboards for a (potentially?) inactive project. While it shows that the project is smaller than MegaGlest, it's not clear as to GAE's "place". I agree having too many boards in general is detrimental, but keeping all these childboards seems detrimental too. Still, I think it's a good idea to move the old archives to be a child board of an archived "Vanilla Glest" board. In fact, I did that already and it looks much cleaner. If the GAE board is archived, its child boards will remain child boards.
But basically, you'd "lightly" depreciate the GAE boards by implying all other boards are "geared towards" MG without actually archiving the GAE board?
GAE has been on long breaks before has it not? I really hope that is the just the case this time as I fricking loved this game man. 0.4 seemed so close yet we never did quite get there, one last ticket has been haunting trac for months now. My one and only humble request would for that ticket to be closed and then one FINAL version would FINALLY be release (0.4). Just to give it a better ending and maybe inspire some modders to finish old projects (like me) I know I would probably try to fix the crincillin up to a respectable level if this happened. Wasn't Military ( sorry forgot the new name ) also waiting on 0.4 for a release?
I have been working on a new project a at slow but consistant pace for the last couple of weeks, just getting a couple of new models into the game, I'm not sure what the future of the project is but now this thread is making me think about stoping completely.The optimistic side me tells me we should go out and try to actively recruit new coders, but not sure if it's viable/worth doing.
Well, Apocalyptic Dawn was fully abandoned. There was just so many issues (AI didn't use water units correctly, the Glest engine was never a good choice for guns) and I found myself boring with the project. I did secretly start a high fantasy engine-neutral mod near the end of the summer, but didn't get far before university started, and now I'm not sure if I'll ever get time to work on it. Annex for MG is far better than AD ever would be, though. And Constellus never had a proper release at all, did it? The original GAE flagship, Four Path Magitech had a great idea, but its original devs long since abandoned it, leaving the GAE project without much for mods.
Admittedly, the project does seem very close to a release, but it's been in limbo for so long. Recall that the last beta (0.3.93) was released 6 October
2011. I can't believe it's been over a year. However, nearly two years since a stable release and over a year since a beta seems to scream "dead" to me.
About the forums, I'll stay out of that as I reckon well that should be left completely up to the developers.
I don't intend to take any action without word from the current GAE devs (Silnarm, Hailstone, and Yggdrasil). I've already PMed them about this topic.