MegaGlest's focus from the start was to make things work. It's also quite nicely polished as it is. For example, the original developers didn't have to add the rain effect, but they did, and the result is great. A lot of others small things make the game feel nice and fast or not, *especially* when they go unnoticed. In my opinion, there's still some work left to make MegaGlest feel more polished. This issue makes the menu transition animation stutter on my fairly old laptop (which is still way above the minimum requirements), and I think that it makes the game feel slow even when it's not. It's also possible to make an analogy with the broken window theory: with less small issues, the small issues that are left won't be left unnoticed. This is also why I take
such lists so seriously. By the way, more important things take more time to work on, but I can't predict the amount of time I can spend on MegaGlest, so I prefer to work in small chunks and let the main developers to the interesting work.
It's simply attention to detail. I'm looking at all the small issues that bother me and try to fix them without taking too much of your time. I certainly agree that such issues are not worth discussing, which is why I've been explaining more the reasoning behind my choices than the actual choices themselves.
Thank you for MegaGlest.