Thanks.
According to this your system has 4 GB physical RAM, 2.6 of which were available by the time you ran the script.
It also says you have a Nvidia GeForce GT 220 with 256 MB VRAM and proprietary Nvidia driver version 304.43.
Your CPU is an AMD Phenom II X4 955 quad core.
When this segmentation fault occurred, I was hosting a game for the two of us (you were connected as a client), we were playing a pretty standard game, us two against 2 CPU Ultra x1.5 on the Conflict map (lastCustomGameSettings.mgg is attached below). The first time it happened you had standard / no logging, the second time it happened (in the second game) you were doing debug and verbose logging. Both times, this issue occurred relatively late into the game, namely when we took the other continent and fought the CPU there (we had previously been attacked by the CPU on our continent without any issues).
A preliminary look on your logs makes me think the information provided therein will be insufficient for identifying the underlying issue (I may be wrong there, and if Softcoder or Titi tell you differently, please prefer their instructions instead). I therefore suggest you try to reproduce this once more, running
ulimit -c unlimited and
rm -f core from the same terminal window which you then use to start the game. This will ensure core dumps will be created when the game segfaults again. The dump will be stored in the current working directory in a file called
core. Once you have such a file, you can run
gdb -q -n -ex "bt" -batch ./megaglest core to get a backtrace, and post its output (including the gdb command you ran) here. gdb is the GNU Debugger, it's available in an Ubuntu package of the same name:
Install GDB.
Description=Conflict
MapFilterIndex=0
Map=conflict
Tileset=desert2
TechTree=megapack
DefaultUnits=1
DefaultResources=1
DefaultVictoryConditions=1
FogOfWar=1
AdvancedIndex=0
AllowObservers=0
FlagTypes1=0
EnableObserverModeAtEndGame=1
AiAcceptSwitchTeamPercentChance=30
FallbackCpuMultiplier=5
PathFinderType=0
EnableServerControlledAI=1
NetworkFramePeriod=20
NetworkPauseGameForLaggedClients=0
FactionThisFactionIndex=0
FactionCount=4
FactionControlForIndex0=7
ResourceMultiplierIndex0=1
FactionTeamForIndex0=0
FactionStartLocationForIndex0=0
FactionTypeNameForIndex0=indian
FactionPlayerNameForIndex0=tomreyn
FactionControlForIndex1=5
ResourceMultiplierIndex1=5
FactionTeamForIndex1=0
FactionStartLocationForIndex1=1
FactionTypeNameForIndex1=magic
FactionPlayerNameForIndex1=gonse
FactionControlForIndex2=2
ResourceMultiplierIndex2=5
FactionTeamForIndex2=1
FactionStartLocationForIndex2=2
FactionTypeNameForIndex2=magic
FactionPlayerNameForIndex2=AI1
FactionControlForIndex3=2
ResourceMultiplierIndex3=5
FactionTeamForIndex3=1
FactionStartLocationForIndex3=3
FactionTypeNameForIndex3=norsemen
FactionPlayerNameForIndex3=AI2
FactionControlForIndex4=0
ResourceMultiplierIndex4=10
FactionTeamForIndex4=0
FactionStartLocationForIndex4=4
FactionTypeNameForIndex4=persian
FactionPlayerNameForIndex4=Closed
FactionControlForIndex5=0
ResourceMultiplierIndex5=10
FactionTeamForIndex5=0
FactionStartLocationForIndex5=5
FactionTypeNameForIndex5=romans
FactionPlayerNameForIndex5=Closed
FactionControlForIndex6=0
ResourceMultiplierIndex6=10
FactionTeamForIndex6=0
FactionStartLocationForIndex6=6
FactionTypeNameForIndex6=tech
FactionPlayerNameForIndex6=Closed
FactionControlForIndex7=0
ResourceMultiplierIndex7=10
FactionTeamForIndex7=0
FactionStartLocationForIndex7=7
FactionTypeNameForIndex7=*Random*
FactionPlayerNameForIndex7=Closed