Am I the only one here who absolutely hates to use a hidden resource? I just wished that unit limits were built into the engine!
We can use unit limits for most heroes, but if the desert nomads are using two heroes, it has to be a hidden resource. I'm also not sure about setting recoup to false. If the hero is expensive enough, it should be a risk enough to lose. It'd be kind of nice if we could set a cooldown on the recoup of the resource. For example, when the hero dies, the "hero resource" isn't recuperated for, say, 3 minutes. That'd need a new feature though, and I'm wary of being dependent on non-existent features just in the hopes it might get implemented before the mod is done.
Also, moving this topic to the mods board, as that's where the other MegaGlest refit topics are.