Okay, Omega and I were talking about our new "Unit Stats" doc (it's a tab of the Armor/Attack doc), and we came up with some important changes.
1. The workers will not all be the same! Each one is going to be a small picture of the faction as a whole. Eg. The Nomadic Slave will be the greatest at harvesting resources across the board (seeing as the Nomads are going to be our economic powerhouse), while the Njordic Thrull will be the speediest and have a small construction and wood harvesting bonus, but have the least HP/defense of all workers, and Woodsmen workers would be much cheaper and faster to produce, but are the least productive (since the Woodsmen are our spam faction).
2. Some of the Njord units were discussed and repurposed a bit. The Hersir will be slow (by Njord standards), but will be a powerful fighter with a great armored defense (including extra resistance to arrows and other ranged attacks). The Huskarl is now an anti-armor/structure unit. It lugs around a war hammer that rips heavily armored and fortified units like the Hersir to shreds. It is quick, but more lightly armored (to help outmaneuver armored units and quickly close in on structures).
3. Something that Omega and I are still discussing is this, that all Myth units should be "magically" armored. I'm hoping on giving one (or more) of our factions a "Witch Hunter"-esque unit that excels at killing magically armored units (eg, the Magic's Behemoth, the Njord's Einherjar, the Nomadic Phoenix, etc).
Hey, Muwum, you should start putting the Nomad units' stats on the page.