Running on a high speed Intel SSD, when loading my JungleHD tileset for testing it can take around 30+ seconds to load. It sticks at loading the tileset itself for 5 seconds, then unloading map for 5-10, then the screen flickers and it sticks on initializing renderer for 15-20 seconds.
But I can start a game of Black ops 2 and the match loads in under 5 seconds.... DX11, max settings.. all that.
I used the task manager to watch CPU usage and Disk usage. CPU never went above ~25%, and Disk Usage blipped at 5%..... Obviously it's not using my resources properly, there is tons more juice
Ideas for speeding up loading times:
-MultiThreading+Max Use of HDD/SSD (until one bottlenecks)
-Prefetch stuff while I'm on the loading screen.
My SSD is easily capable of loading the entire MG directory into RAM in about 1 second. The CPU has 6 cores and isn't being used much. What's happening?