Author Topic: MegaGlest Refit -- Official Topic (Updated 31/12/2012)  (Read 12576 times)

Psychedelic_hands

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Re: MegaGlest Refit -- Official Topic (Updated 23/12/2012)
« Reply #25 on: 23 December 2012, 11:22:12 »
Once we get on later in the project, I'd like to make a thread on some voice acting forums, and see if we can't get any actual actors to do unit voices.
All we have to do is look professional enough so that a person would be happy to have the megapack on their resume. So that of course means we need to get the work done first!

Zoythrus

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Re: MegaGlest Refit -- Official Topic (Updated 23/12/2012)
« Reply #26 on: 23 December 2012, 16:31:14 »
Even though I'm not a professional voice actor, I would be willing to voice a unit. I just don't know if my mic is good enough quality. What do you guys think? (if you want to hear what I sound like, find me on Skype.)

MuwuM

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #27 on: 15 January 2013, 14:10:46 »
What is the current status of our project? I did not hear anything within the last few days. Does anyone know a way to keep in trac with new stuff / changes ?(I personally don't have the time to search all subfolders in Dropbox and Google Drive every day). Skype discussions are hard to follow (and to join) with about 6-8 hours difference. Are all still working on their tasks?

My current state:
Conception of Desert people => first draft finished
XML Structure => Basically designed / need to add new units & heroes / need to use modified valued from the Google Doc
2D World-map => Created basic file / new names needs to be changed/ switching to svg to have a better scaling?
Engine Support for 100% Translation => Started, a lot of work done (most of it was searching) / need to be completed and reviewed and accepted by the MG Dev's (primary softcoder)
First Draft for Campaign-story for Desert Faction => done at about 50%, will be posed when about 100% is done (It's just a first draft).

(click to show/hide)

Zoythrus

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #28 on: 15 January 2013, 18:44:41 »
I haven't been able to contribute much recently, due to my job hunt (more like wild goose chase), and other IRL happenings.

wciow

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #29 on: 15 January 2013, 23:30:40 »
I've modeled the Obelisk and am currently texturing it. I will also do the Garden models once the obelisk is finished.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

-Archmage-

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #30 on: 15 January 2013, 23:37:54 »
I've modeled the Obelisk and am currently texturing it. I will also do the Garden models once the obelisk is finished.
Man why didn't you check the repo?? I already took the egyptian obelisk and improved it and added a destruction animation.. :look:
Egypt Remastered!

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Omega

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #31 on: 16 January 2013, 00:07:35 »
I dunno if Wciow has access to it. I'm going to need your email address, please. PM it or whatever and I'll add you to the Drive repo.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ElimiNator

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #32 on: 1 April 2013, 19:57:15 »
MegaGlest Refit is now finished here is the download:

http://www.mediafire.com/download.php?4mx2muvep4gliu8
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Hagekura

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #33 on: 2 April 2013, 08:31:23 »
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

titi

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #34 on: 2 April 2013, 14:04:51 »
 ;D
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Zoythrus

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #35 on: 6 June 2013, 18:23:34 »
Well, school's over, so let's get this thing going again!

Omega

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #36 on: 6 June 2013, 20:59:30 »
Well, school's over, so let's get this thing going again!
Summer classes :P But please do.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Zoythrus

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Re: MegaGlest Refit -- Official Topic (Updated 31/12/2012)
« Reply #37 on: 6 June 2013, 23:18:19 »
Well, school's over, so let's get this thing going again!
Summer classes :P But please do.

Yeah, I have some of those, too, but it's better than normal school.