Author Topic: MegaGlest Refit - Norse  (Read 22537 times)

Psychedelic_hands

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Re: MegaGlest Refit - Norse
« Reply #100 on: 13 April 2013, 05:05:00 »
Thanks omega, but I did manage to get most of my work back.

To prove I'm still interested in contributing, here is still a very wip shot of the Jarls Hall (Name isn't important, can be decided to be different). All the back spots are just places I haven't got around to putting a texture on yet. It's meant to be the main building of the norse.
« Last Edit: 13 April 2013, 05:11:19 by Psychedelic_hands »

-Archmage-

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Re: MegaGlest Refit - Norse
« Reply #101 on: 13 April 2013, 14:24:51 »
Impressive!
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Zoythrus

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Re: MegaGlest Refit - Norse
« Reply #102 on: 6 June 2013, 17:40:40 »
Hey guys! Sorry that I haven't been around much, but school's been in the way. But now that school's over and I have finally gotten my A+ certification, I can contribute again!

Last I remember, we were having issues getting Arch's model/texture to work...

ElimiNator

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Re: MegaGlest Refit - Norse
« Reply #103 on: 6 June 2013, 21:09:16 »
Yah, I need a human for my chariot.
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