Hey guys, obviously, Christmas caused a bit of a lull. I think we need to finalize the techtree.
According to the Google doc, this is what we have so far:
(the status of the Jarl is unknown and the food production is assumed)
This is my alternative proposal:
It's not a big change. The production of the huskarl, battering ram, and raider are moved to a new building (working name: arsenal). This is done because you can't produce and attack at the same time, and I fear the AI wouldn't use the defensive buildings correctly then. Likewise, they don't need an upgrade. As well, to make the cottage and farm worthwhile morphs, they will gain upgrades of their own in addition to producing more food (the price of the produced food would increase, but it'd be "more bang for your buck"). This makes them more worthwhile to get. The castle is renamed to longhouse, which I feel is more fitting, but it doesn't really matter much. The Jarl will be produced from this longhouse/castle, as he's the leader and the longhouse/castle is the main building, the heart of the faction. Finally, I don't consider the raven necessary. I see it as an unnecessary unit that the AI won't use correctly and doesn't really fit in. Feel free to convince me otherwise.
Now, upgrades. We really should decide on them. I think that the Njord faction should have less upgrades than the others, focusing more on brute strength than upgrading units. Thus, I propose (all working names):
- Honed blades: Produced by the armory. Increases the attack strength of all melee units.
- Tempered steel: Produced by the armory. Increases the armor and HP of most units.
- Leadership: Produced by the stave church. Required to produce the Jarl.
- Gates of Valhalla: Produced by the stave church. Required to produce the Valkyrie.
- Barren agriculture: Produced by the farm. Increases the production speed of all buildings. If MG acquires a way to apply different effects to different sets of units, I'd like to see it also increase the movement speed of all units. If MG also acquires a way to modify harvesting speed, it should increase that as well.
So, if we can get an agreement on the techtree layout and the upgrades, I'll create the folder structure in the repo and modify the Google doc accordingly.
I also added a column to the
Google doc (as well as changed the orientation to fit more information in) for the modder. Could all modders please leave a note when they choose to make any models, so we don't end up with multiple people doing the same model or confusion as to who is doing what, etc.