Author Topic: I'm interested in coding for MG  (Read 4911 times)

MoLAoS

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Re: I'm interested in coding for MG
« Reply #25 on: 20 December 2012, 18:26:08 »
Based on my experience and presuming an equivalent bug logger, its going to be pretty hard to ruin something and not know how to repair it, plus if you get source control set up you can revert changes if somehow you can't fix them.

You are working on a pretty high level in Glest engines compared to something like writing your own graphics or physics engine where you are down in the nitty gritty.

If you follow the code conventions and stick mainly to gameplay, even if its complex like effects and emanations, you shouldn't run into any real trouble.

tomreyn

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Re: I'm interested in coding for MG
« Reply #26 on: 23 August 2013, 17:01:36 »
Did you ever get started with this, Zoythrus? I bet Softcoder and Titi could still use some help, especially if you have had a chance to improve your C++ development skills since.
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MoLAoS

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Re: I'm interested in coding for MG
« Reply #27 on: 23 August 2013, 17:16:42 »
Zoythrus was last active on the forums about 6 weeks ago, so he is unlikely to respond very quickly unless he gets emails from this thread.

MoLAoS

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Re: I'm interested in coding for MG
« Reply #28 on: 25 August 2013, 01:41:15 »
So one day after I say he has been inactive for 6 weeks Zoythrus logs back into Glest. Typical...

Zoythrus

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Re: I'm interested in coding for MG
« Reply #29 on: 25 August 2013, 03:03:24 »
Tada!

Yeah, I meant to be on here more, but preparations for school have gotten in the way. Thankfully, this will be my last semester, so then I'll be unable to use that excuse anymore. ;)

I plan on honing my C++ skills, and trying to get back into this, but I'm not too sure what all I can do until school is over.

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Re: I'm interested in coding for MG
« Reply #30 on: 25 August 2013, 05:33:01 »
Tada!

Yeah, I meant to be on here more, but preparations for school have gotten in the way. Thankfully, this will be my last semester, so then I'll be unable to use that excuse anymore. ;)

I plan on honing my C++ skills, and trying to get back into this, but I'm not too sure what all I can do until school is over.
:thumbup:

I'll be taking a basic C++ elective, it's quite likely I will be joining you in an effort to get into the source code within a year!
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MoLAoS

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Re: I'm interested in coding for MG
« Reply #31 on: 25 August 2013, 15:44:50 »
The pointers will come after you. In your dreams and nightmares. Just fair warning.

Zoythrus

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Re: I'm interested in coding for MG
« Reply #32 on: 25 August 2013, 17:14:56 »
The pointers will come after you. In your dreams and nightmares. Just fair warning.

I've taken (and passed) the most difficult coding classes that my college has to offer, and pointers still scare me. *shudders*

I'm a much better Java programmer, but sadly, MG isn't written in Java...

MoLAoS

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Re: I'm interested in coding for MG
« Reply #33 on: 25 August 2013, 17:43:51 »
The pointers will come after you. In your dreams and nightmares. Just fair warning.

I've taken (and passed) the most difficult coding classes that my college has to offer, and pointers still scare me. *shudders*

I'm a much better Java programmer, but sadly, MG isn't written in Java...

I'm actually kidding. I have no idea what the big deal about pointers is. Pointers are easy peasy. Now const, fuck that. I hate const.

Can you explain why people are afraid of pointers?

-Archmage-

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Re: I'm interested in coding for MG
« Reply #34 on: 25 August 2013, 17:50:54 »
Quote
I'm a much better Java programmer, but sadly, MG isn't written in Java...

Java's too slow man.
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Omega

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Re: I'm interested in coding for MG
« Reply #35 on: 25 August 2013, 19:29:38 »
I'm actually kidding. I have no idea what the big deal about pointers is. Pointers are easy peasy. Now const, fuck that. I hate const.
Finally, I thought I was the only one. Const correctness can be a nightmare. I suppose pointers to member functions are a rather complex, but I haven't had any real world use for them, yet.
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MoLAoS

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Re: I'm interested in coding for MG
« Reply #36 on: 26 August 2013, 03:00:40 »
I'm actually kidding. I have no idea what the big deal about pointers is. Pointers are easy peasy. Now const, fuck that. I hate const.
Finally, I thought I was the only one. Const correctness can be a nightmare. I suppose pointers to member functions are a rather complex, but I haven't had any real world use for them, yet.

I put down EU4 to work on Mandate and I'm regretting it already. *** const.

 

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