Are we in agreement that the desert faction should have a number of cheaper, weaker units? The desert archer, for example, would be weaker, faster, and cheaper than that of, say, Tech. For balance, though, later game units would have to have more balanced strength.
Other units could include:
- Marketplace (production/upgrades)
Concept art (tan building)- Slinger (perhaps replacement for archer?)
Concept art,
[url=http://img118.imageshack.us/img118/6895/renderheilotaisphendonewo4.jpg]alternative[/url]
- Momentum (upgrades)
Concept art- Companion (high ranking infantry)
Concept artI'd really like to see some degree of magic, though, such as a magician of sorts (
concept art).
If we're going to have hero units, an interesting idea would be based on the Persian deities for good (Rostam;
concept art) and evil (Zahhak;
[url=http://cghub.com/files/Image/046001-047000/46226/102_max.jpg]concept art[/url]
). Players could choose which to have, and each would have an advantage over the other (say, perhaps Rostam is slow and powerful while Zahhak is weaker but faster). Players would only be allowed to have one of the two possible heroes at a time.
By the way, is the garden increasing the production speed of nearby buildings possible with current MegaGlest features? I know it could be done with emanations, but not sure if there's a way to do it currently.