Author Topic: MegaGlest Refit - Desert Nomads  (Read 50932 times)

Zoythrus

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Re: MegaGlest Refit - Desert Nomads
« Reply #175 on: 6 January 2013, 06:23:34 »
Okay then, now that we have both the defense tower and siege unit worked out, we're missing something important - a logo. Each faction needs a faction symbol, so what should the Nomads' be?
Horse. Symbolizing speed and mobility. The wolf of the Njord symbolizes strength and aggression.
I imagine a silhouette of a horse with a fiery mane on its back legs, poised to strike.

Omega

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Re: MegaGlest Refit - Desert Nomads
« Reply #176 on: 6 January 2013, 07:16:02 »
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Zoythrus

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Re: MegaGlest Refit - Desert Nomads
« Reply #177 on: 6 January 2013, 07:26:22 »
Like this?
http://i.imgur.com/3E16S.png

I was thinking more like this:


But that works, too. :P

(Haha, in all seriousness, that's exactly what I was thinking.)

ElimiNator

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Re: MegaGlest Refit - Desert Nomads
« Reply #178 on: 6 January 2013, 07:28:58 »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

-Archmage-

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Re: MegaGlest Refit - Desert Nomads
« Reply #179 on: 6 January 2013, 08:12:58 »
+1 Omega. :thumbup:
Zoy... I'll tell you on Skype you mother.

Funny, Atze had already modeled a market before... :P
https://forum.megaglest.org/index.php?topic=8104.msg81204#msg81204
The new one is way better.

True, but I love them both. :thumbup:
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Zoythrus

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Re: MegaGlest Refit - Desert Nomads
« Reply #180 on: 6 January 2013, 08:16:51 »
Zoy... I'll tell you on Skype you mother.
8)

Anyways, does everyone agree on using the pic (or a variation thereof) that Omega posted?

atze

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Re: MegaGlest Refit - Desert Nomads [new poll]
« Reply #181 on: 6 January 2013, 09:47:22 »
(click to show/hide)
That looks cool, but remember it looks too much like the picture, maybe remove the 2 double pillar things that are holding up the cloth, add some food bins there and wood frames to hold up the cloth.

ElimiNator, do you mean something like this? Sorry, I can not really English and google-translator confused :o sometimes.



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-Archmage-

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Re: MegaGlest Refit - Desert Nomads
« Reply #182 on: 6 January 2013, 09:57:41 »
Zoy... I'll tell you on Skype you mother.
8)

Anyways, does everyone agree on using the pic (or a variation thereof) that Omega posted?
Hands is already developing the pony horse and logo. :look:

(click to show/hide)
That looks cool, but remember it looks too much like the picture, maybe remove the 2 double pillar things that are holding up the cloth, add some food bins there and wood frames to hold up the cloth.

ElimiNator, do you mean something like this? Sorry, I can not really English and google-translator confused :o sometimes.

(click to show/hide)


Better! I would add more crates and goods. :)
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Psychedelic_hands

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Re: MegaGlest Refit - Desert Nomads
« Reply #183 on: 6 January 2013, 10:02:19 »
Very good work atze! You have done an awesome job!
Although I actually perfered the older version of your model. I wouldn't worry about making the model look different from the picture. The game it is from is almost 15 years old, and the company which developed it is now out of business. Even so making a model 100% from scratch which is sort of based off of a single (Very generic) unit  from a new game would still be okay. No one would ever reallu care :D.

The texture could use much work though. It is currently pretty basic, other than that the model is perfect!
Also get on dropbox and skype if you can, I would personally love to see you contribute more if you're willing!

P.S what happened to all the pots and crates you showed in your earlier pictures? :(


atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #184 on: 6 January 2013, 11:15:19 »
...
P.S what happened to all the pots and crates you showed in your earlier pictures? :(

The model is duch the goods then twice as large. (Is now at 183.9 kb.)

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atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #185 on: 6 January 2013, 14:16:49 »
Here is a Blender render of the stables, where I am currently. What say you?

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MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #186 on: 6 January 2013, 16:56:40 »
It's a good start, fitting great to the style of the market...

It would be awesome to have the models of some horses (and the camel) standing in the stables ;-)

ElimiNator

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Re: MegaGlest Refit - Desert Nomads [new poll]
« Reply #187 on: 6 January 2013, 17:36:58 »
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Awesome!

(click to show/hide)
Looks good but it will need animals.

OK guys I am starting work on the camel.
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Zoythrus

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Re: MegaGlest Refit - Desert Nomads
« Reply #188 on: 6 January 2013, 18:08:12 »
Hey guys, I have a gameplay idea that I want to run past you. What if all cavalry are mercs (and thus, produced at the market) but require a stable before purchase? The stable itself might have an upgrade or something, but it doesnt actually train anything.

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Re: MegaGlest Refit - Desert Nomads
« Reply #189 on: 6 January 2013, 19:11:26 »
Great job Atze! Do you have a Skype account? Dropbox?
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Omega

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Re: MegaGlest Refit - Desert Nomads
« Reply #190 on: 6 January 2013, 22:04:56 »
Hey guys, I have a gameplay idea that I want to run past you. What if all cavalry are mercs (and thus, produced at the market) but require a stable before purchase? The stable itself might have an upgrade or something, but it doesnt actually train anything.
I'm rather happy with the current production, especially since the cavalry are the heart of the faction.
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atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #191 on: 7 January 2013, 08:38:00 »
Great job Atze! Do you have a Skype account? Dropbox?

Thanks :). No. No.
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MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #192 on: 7 January 2013, 08:50:25 »
Do you have a Skype account? Dropbox?

 No. No.
You should get them, it's much faster to share work and ideas using them. We are using them for communication in the Refit and sharing work, to get a fast implementation of the new stuff...

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Re: MegaGlest Refit - Desert Nomads
« Reply #193 on: 7 January 2013, 09:18:57 »
We're actually planning a move to Google Drive. Atze it would be best to wait until we are setup on google drive. Get a skype if you want to chat with the team.
You mentioned you use Google Translate? Can you speak english without it? Otherwise skype won't work too well for you.
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luisxD

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Re: MegaGlest Refit - Desert Nomads
« Reply #194 on: 29 January 2013, 18:35:31 »
 :-[ :-[ :-[  I'm not going against your idea, but I think unifying the two factions you will end up confusing, since Egyptians and Persians were different people with different beliefs, legends, and cultures. My simple (and maybe crazy) opinion.

MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #195 on: 29 January 2013, 18:44:55 »
The idea is not to have just a merge of egyptians and persians, but a new (fantasy) desert-faction, which is based on the historically nations of eygpts and persians.

+ The problem will be that, it will never be completed and not that the concept is not historically correct.

Omega

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Re: MegaGlest Refit - Desert Nomads
« Reply #196 on: 29 January 2013, 20:18:46 »
The idea is not to have just a merge of egyptians and persians, but a new (fantasy) desert-faction, which is based on the historically nations of eygpts and persians.
I would say that its not even based on Egyptians or Persians except in the loosest form. Rather, it's a universe of its own with its own backstory. But if factions are being replaced, this faction is replacing both Egypt and Persia.

And it can be completed if we can maintain work on it. Unfortunately, I've found that with the resume of classes, I once more have no spare time on my hands...
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Psychedelic_hands

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Re: MegaGlest Refit - Desert Nomads
« Reply #197 on: 30 January 2013, 01:51:06 »
+ The problem will be that, it will never be completed and not that the concept is not historically correct.

Don't say you've given up already! With this many people willing work, If enough of us get really commited we can easily do it.
Sorry I've been away for the last few weeks, a lack of a computer does that. BUT! I'll try to stir up some more development.

Atze, can you please upload your excellent models somewhere for us to download. Or if you have some kind of google account you can be added to the google drive, which will make collaboration much easier. I don't want to see those models go to waste!

MightyMic

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Re: MegaGlest Refit - Desert Nomads
« Reply #198 on: 30 January 2013, 02:12:43 »
+ The problem will be that, it will never be completed and not that the concept is not historically correct.

I have continued to work, despite school and work... I hope that the rest of the people involved with Megapack Refit will continue to work as well. Right now I'm trying to make my textures look better.

atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #199 on: 30 January 2013, 08:30:50 »
...
Atze, can you please upload your excellent models somewhere for us to download.
...

Here only the first, the market-g3d-model (stand). The size of the file, due to the size of two 2048x2048 textures.

download: http://www.sendspace.com/file/lwzcld
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anything