Author Topic: MegaGlest Refit - Desert Nomads  (Read 50928 times)

ElimiNator

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Re: MegaGlest Refit - Desert Nomads
« Reply #200 on: 30 January 2013, 18:54:45 »
Here is a picture of my progress on the camel rider:

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atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #201 on: 30 January 2013, 23:18:33 »
Here is a picture of my progress on the camel rider:

(click to show/hide)

really nice work, great  :thumbup: i like it.  :)
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MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #202 on: 1 March 2013, 00:08:55 »
As there were no real progress the last days I started to retexture some models from other mods to get a playable version for testing & balancing

So far I have:

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Re: MegaGlest Refit - Desert Nomads
« Reply #203 on: 1 March 2013, 05:31:48 »
These will have to do until we can get something better.

atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #204 on: 1 March 2013, 08:00:09 »
Great job MuwuM :thumbup:, so you continue to test / work can here once the stables. Texture is not really finished, I've tinkered only one quick look at the UV map.  :angel:

download: http://www.sendspace.com/file/scx0lm
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atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #205 on: 2 March 2013, 06:23:07 »
Here is a palace for the Desert Nomads Group. With different textures. Preview shows screens with 1024x1024 texture. Everything is not really finished. However, to further test, it should be enough for now.

preview texture 01:



preview texture 02:
(click to show/hide)

preview texture 03:
(click to show/hide)

download: http://www.sendspace.com/file/l9hm0r
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ElimiNator

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Re: MegaGlest Refit - Desert Nomads
« Reply #206 on: 2 March 2013, 18:16:19 »
I like texture 2 the best.
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MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #207 on: 4 March 2013, 20:51:33 »
ok, I made a bit of progress:


MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #208 on: 4 March 2013, 22:53:18 »
Here is a download for the testversion

atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #209 on: 5 March 2013, 08:04:05 »
Okay, good work MuwuM  :thumbup: , but where are the artists of the team  :look: , work with all its ? (icons, models ... ) Anyway, just a thought.

Here a obelisk model. (Is still in development.)

preview: 

download: http://www.sendspace.com/file/6gc5x1
« Last Edit: 5 March 2013, 08:17:35 by atze »
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MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #210 on: 5 March 2013, 09:55:11 »
but where are the artists of the team  :look: , work with all its ? (icons, models ... ) Anyway, just a thought.

I thought I used everything i have ... our Google Drive is very confusing, as we have many folders containing nothing... :(

... I just have the well and your models + the old market from omega

atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #211 on: 5 March 2013, 10:19:59 »
but where are the artists of the team  :look: , work with all its ? (icons, models ... ) Anyway, just a thought.

I thought I used everything i have ... our Google Drive is very confusing, as we have many folders containing nothing... :(

... I just have the well and your models + the old market from omega

That's a shame. :( Perhaps most are just in a creative break. ;)

Here are idea´s for the icon background. (png and svg)



download: http://www.sendspace.com/file/6clssk

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MuwuM

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Re: MegaGlest Refit - Desert Nomads
« Reply #212 on: 5 March 2013, 10:27:24 »
looks great  :thumbup: maybe I will do some icon-work this evening (after finishing the tower and adding the obelisk).

atze

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Re: MegaGlest Refit - Desert Nomads
« Reply #213 on: 5 March 2013, 14:38:31 »
Here are 2 versions, is just an idea. ;) What mean you?

version 1:
version 2:
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-Archmage-

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Re: MegaGlest Refit - Desert Nomads
« Reply #214 on: 6 March 2013, 08:49:52 »
I'm very busy video editing, and Crysis 3 came out so naturally...... yea.
What I really feel like designing right now is an extreme forest tileset that looks as real as possible, but I will save my creative juices for character modelling. :P

Atze, I already took the old obelisk model and enhanced it, if you just retextured that it would be great. I had it fracturing and falling apart for a dying animation and I'd really rather not do that again.
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Omega

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Re: MegaGlest Refit - Desert Nomads
« Reply #215 on: 7 March 2013, 20:22:49 »
Here are 2 versions, is just an idea. ;) What mean you?

version 1:
version 2:
I rather like version 1. It feels more natural.
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ElimiNator

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Re: MegaGlest Refit - Desert Nomads
« Reply #216 on: 21 June 2013, 04:23:10 »
I think version 1 looks a bit plain.
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jammyjamjamman

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Re: MegaGlest Refit - Desert Nomads
« Reply #217 on: 21 June 2013, 22:35:09 »
They both look good. Version 2 though suffers from too much saturation and version 1 suffers from too little. Version 1 I think is closer to what I'd be looking for but It'd also be nice to give the cactus a slightly darker, more blueish shade of green. Another option in a completely different direction would be to to create icons based on the concept-art such as the http://commons.wikimedia.org/wiki/File:Illustrerad_Verldshistoria_band_I_Ill_004.jpg shown earlier, although I think your icons are a good base design :).
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