Author Topic: New Multipliers for changing basic gameplay.  (Read 619 times)

-Archmage-

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New Multipliers for changing basic gameplay.
« on: 19 December 2012, 13:47:19 »
Over at Norsemen development we have agreed to raise the strength bar to make battles more realistic. Say a swordsman does 180-230 instead of 80-130, this way he'd kill a daemon in 2-3 strikes instead of 4-6. I think it's long overdue, and instead of changing all the XMLs and throwing balance into turmoil, I think that this could be done with a simple switch in the engine so that it could be set on the custom games page.
There would be an attack strength multiplier (0.5-5). And a resource multiplier (0.5-20-Infinite).
I can't stand games with small amounts of resources, and the low attack strength bothers me a lot. I think this would be an effective solution so we don't all have to modify our XMLs to achieve the desired gameplay. Plus this offers new ways to challenge yourself, to players who don't know how to edit the XMLs or don't want to for the sake of multiplayer.

Adding this feature would add more flexibility to the gameplay, both SP and MP, thus making the game more attractive! :thumbup:
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