Baseline gameplay: Small maps, short games, extremely limited resources, and a 6:1 strike:kill ratio.
I propose(again) Attack Strength/Health multipliers, and resource multipliers. This would give the option for longer games, allow us to change the strike:kill ratio to exactly what we like in our gameplay. Of course bigger maps is the answer to small maps.
We could make all these changes in the file structures but why? People have different preferences.