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(Moderator:
tomreyn
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[lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll
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Topic: [lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll (Read 2354 times)
nig
Technician
Posts: 110
[lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll
«
on:
9 January 2013, 00:33:12 »
I had this often when playing with Titi. He is hosting (no headless) with linux (an 3.7.2 beta i think).
I am in game with Win 7 64 and other players.
After the game ( I guess when hoster is exiting) mg crashes with error message ( see in error log) and freezes - or collapsing and windows is reporting software malfunction. Other windows-gamers in the same game were reporting the same behaviour.
see ends of logs:
http://megaglest.pzt.me/1b1c
my machine was the same as in :
https://forum.megaglest.org/index.php?topic=8839.0
«
Last Edit: 13 January 2013, 20:50:13 by tomreyn
»
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softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #1 on:
9 January 2013, 01:53:54 »
Please try a build of svn rev#:3998 or higher and see if this is fixed?
Thanks
Logged
nig
Technician
Posts: 110
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #2 on:
9 January 2013, 03:51:10 »
where to get that from?
In the mean time something similar happend:
After long game, on windows (!) headless :
Control-player left MG, very short freeze, than lag, but stable.
Then I did the final killing all alone with cpu of headless for about 10 minutes and again : short error message, collapse...
Logs:
http://megaglest.pzt.me/2opb
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MightyMic
Technician
Posts: 150
To mod, or not to mod...
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #3 on:
9 January 2013, 03:58:14 »
You can get a full build
here
or the excutables
here
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LEGO MOD!
LEGO TILESET!
Glest Start Orb
nig
Technician
Posts: 110
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #4 on:
9 January 2013, 04:20:07 »
nice.
Later I saw upstairs, that the headless crashed too
error.log and screenshot:
http://megaglest.pzt.me/2knq
I didnt log the server until today ... sorry
Server was different machine, I7, win7 64 pro, current 8 GB RAM, was running one day stable, but not used very much.
Logged
softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #5 on:
9 January 2013, 19:11:07 »
Please test svn rev# 4000 or higher
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nig
Technician
Posts: 110
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #6 on:
9 January 2013, 23:16:02 »
4000 crashed today after a game hosted by carla_BR .
there was an error message on the screen beneath the "Battle is over" window. MG stayed alive and i was able to return as usual to OS.
Funny: no error log!
screen:
http://megaglest.pzt.me/3xmv
because i am not shure at which time the bug appears, complete dbug and network at
http://www.fastshare.org/download/debug.zip
Logged
softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #7 on:
9 January 2013, 23:35:19 »
Perfect my new code found the right spot, try svn rev#4001 : and it should no longer show an error.
Logged
nig
Technician
Posts: 110
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #8 on:
10 January 2013, 19:22:31 »
4001: same behaviour. Tom was hosting on SVN: [Rev: 4003M] - using STREFLOP [SSE] - [no-denormals] error as hoster leaves (probably). MG stable [edit: MG 4001 client did not freeze or collapse], no error log.
Screen and logs:
http://www.fastshare.org/download/debug4001.zip
«
Last Edit: 10 January 2013, 20:57:40 by nig
»
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tomreyn
Local Moderator
Airship
Posts: 2,764
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #9 on:
10 January 2013, 19:56:07 »
If "MG stable" refers to your client, the one crashing, and means you were using release version 3.7.1, then you could not expect it to behave differently. The crash takes place on the client, so the client is what needs to be updated.
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atibox
: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI
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atibox (old)
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nig
Technician
Posts: 110
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #10 on:
10 January 2013, 20:56:25 »
MG stable means: MG did not freeze or collapse. Error was on my client 4001.
post edited.
Logged
softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: MG WIN 7 64 crashes when linux hoster ends game.
«
Reply #11 on:
10 January 2013, 21:31:08 »
Try 4005
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nig
Technician
Posts: 110
Re: [lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll
«
Reply #12 on:
14 January 2013, 12:13:54 »
rev 4019 reports "error detected" after linux hoster exits the battle. host was Linux-X64-Rev: 4021
screen and logs at:
http://www.fastshare.org/download/debug2.zip
Greets
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softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: [lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll
«
Reply #13 on:
14 January 2013, 15:57:14 »
Whats wring with showing that message? We need to do something to indicate the connection has changed.
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nig
Technician
Posts: 110
Re: [lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll
«
Reply #14 on:
15 January 2013, 09:54:50 »
well, showing an error when nothing is wrong seems not be very cool to me...?
how about "Game closed by server" or "server disconnected?"
anyway, if you say this behaviour is okay, then its okay for me.
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tomreyn
Local Moderator
Airship
Posts: 2,764
Re: [lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll
«
Reply #15 on:
18 January 2013, 04:33:16 »
Maybe the window title should not say "Error detected" there but point out more to the mostly informational character of this message. "Notice", maybe?
Logged
atibox
: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI
Radeon RX 580 Gaming X 8G
, PCI subsystem ID [1462:3417], (
Radeon RX 580 chipset
, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source)
radeon (amdgpu)
/ mesa video driver
atibox (old)
: Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX
HD-467X-DDF2
, PCI subsystem ID
[1682:2931]
, (
Radeon HD 4670
, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source)
radeon
/ mesa video driver
notebook
:
HP envy13d020ng
internet access
: VDSL2+
· · ·
How YOU can contribute to MG
·
Latest development snapshot
·
How to build yourself
·
Megapack techtree
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Currently hosted MG games
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MegaGlest Forum
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[lacks info] 3.7.1, Win7-64: crash at end of game, ZwGetContextThread!ntdll