This is possibly not related because it occurred at a different time, but when filux were in a server, filux clicked "play" (megaglest 3.12dev, git Rev: 5255.2b06670), and my game crashed again:
Stack Trace:
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:Glest::Game::ExceptionHandler::handleRuntimeError(char const*, bool)address [0x55abfcd4c20d] line: 0
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:Glest::Game::handleSIGSEGV(int)address [0x55abfcd4c7c5] line: 0
/lib/x86_64-linux-gnu/libc.so.6:()address [0x7f2eafa072f0] line: 0
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, Glest::Game::ModInfo, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, Glest::Game::ModInfo> > >::operator[](std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)address [0x55abfce46c50] line: 0
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:Glest::Game::MenuStateConnectedGame::refreshTechModInfo(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)address [0x55abfce95a20] line: 0
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:Glest::Game::MenuStateConnectedGame::simpleTask(Shared::PlatformCommon::BaseThread*, void*)address [0x55abfce97b40] line: 0
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:Shared::PlatformCommon::SimpleTaskThread::execute()address [0x55abfd136ec4] line: 0
/data/<user>/megaglestdev/megaglest-source/mk/linux/megaglest:Shared::Platform::Thread::beginExecution(void*)address [0x55abfd188ad8] line: 0
/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0:()address [0x7f2eb3828d7c] line: 0
/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0:()address [0x7f2eb3874419] line: 0
/lib/x86_64-linux-gnu/libpthread.so.0:()address [0x7f2eb359b6aa] line: 0
/lib/x86_64-linux-gnu/libc.so.6:clone()address [0x7f2eafad8eed] line: 0
]
Segmentation fault (core dumped)
I know that straight after an online game is started, is another common time when I have run into a segfault, but there's a good chance it's unrelated to this particular problem.