Author Topic: [not a bug] Win 7 64 framecount-error on 3.7.2.-dev 4036  (Read 1020 times)

nig

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[not a bug] Win 7 64 framecount-error on 3.7.2.-dev 4036
« on: 20 January 2013, 19:36:15 »
Playing with tomreyn and others tonight I get Framecount-errors one after the other. First was hosted by tom, the second by david, I guess. First appeared in the very end of the game (dont know, if host was quitting), second appeared in game progress (the very big one with 8 Networkplayers).

Debug was turned off for having less lag. Network, error and screens at
http://www.datafilehost.com/download-630ac50f.html
http://www.datafilehost.com/download-f9b51288.html

Greets
« Last Edit: 9 February 2013, 07:19:24 by softcoder »

tomreyn

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #1 on: 20 January 2013, 22:16:41 »
The first game was hosted by me. By the time this error occurred I was still hosting. The second game discussed here took place on one of the "engineer" headless servers.
I don't have logs available for either game.
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softcoder

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #2 on: 5 February 2013, 06:17:09 »
Let me know if this happens again or is reproducible.

nig

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #3 on: 5 February 2013, 12:12:58 »
difficult to say. Errormessages in 4080 are less. Instead of that there are more sudden collapses of windows megaglest in network game.
yesterday I had several of this sudden "everything is gone" as i tried to play with Carla_BR. This one is in Brazil I think and thats one of the badest connections to Europe , I know.

But it worked often during the night here, so tried to have a latenight-game yesterday. CarlaBR is mostly hosting  (windows 371) , because of playing custom-maps. I got sudden breakdowns in the game, waiting for start. And also one game broke after running good with remarkable order-delay but without stammering-lag for more than half an hour.

dont know whats happening there - because MG is now reporting nothing. it just dissapears.

I become a liite nervous these days about what people think of me because I dissapear out of games that often.
And... I must report I have this sudden collpases on german headless servers too.

for logical access in the bug reports, we should open a new thread "sudden collapse" because it happens as often as the old zwget, which seem to dissappear..

Greets

softcoder

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #4 on: 5 February 2013, 15:10:27 »
svn is at 4087, please ensure you have updated to at least that revision.

nig

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #5 on: 6 February 2013, 16:12:58 »
4087 today:

4087 winXP 64  SP3 headless host
me on 4087 was controlling , two others Derek and Roderic. Game was out of sync after 15 min. I got my client screen and console of server:

http://www.datafilehost.com/download-49993634.html

[edit: after a few further tries i must say, i get an out of sync with 4087 in every game after a while, no matter, if Iam hosting or joining or anything.]

Greets
« Last Edit: 6 February 2013, 18:44:19 by nig »

softcoder

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #6 on: 6 February 2013, 23:23:51 »
I seems that svn is not compatible with 3.7.x, i've updated the version # on the binary to 3.8-dev to reflect its not compatible. Let us know if you get any crashes on the svn version. We need to fix any outstanding bugs and prepare for a 3.8 release when possible.

nig

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Re: Win 7 64 framecount-error on 3.7.2.-dev 4036
« Reply #7 on: 7 February 2013, 17:34:32 »
good to know - i just started to change my LAN switches full of distress.

 

anything