Author Topic: [Dupe] Game should end when all buildings initiate their death animation  (Read 1842 times)

Omega

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Currently, the game doesn't end until the death animation of the last building ends. So in other words, we have to wait for the ruins of the building to disappear. I think that the game should end the moment that building "dies" (when the death animation starts).
« Last Edit: 29 January 2013, 16:39:46 by tomreyn »
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Manric

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Re: Game should end when all buildings initiate their death animation
« Reply #1 on: 27 January 2013, 09:45:41 »
On the other hand, the present setup lets the winner enjoy his victory a little longer. This is the reward moment after a long and arduous battle.

titi_son

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Re: Game should end when all buildings initiate their death animation
« Reply #2 on: 27 January 2013, 10:26:40 »
On the other hand, the present setup lets the winner enjoy his victory a little longer. This is the reward moment after a long and arduous battle.

:thumbup:

Thats my opinion too.
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Coldfusionstorm

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Re: Game should end when all buildings initiate their death animation
« Reply #3 on: 27 January 2013, 11:10:17 »
Well, then you do have a box that says "exit game yes no?".

Could we other people be allowed to get out of the game when it's actually finished?
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John.d.h

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Re: Game should end when all buildings initiate their death animation
« Reply #4 on: 27 January 2013, 15:05:32 »
I also prefer the way it is now. I feel that a sudden "kaboom, you won!" would detract from the climax of the game.

MoLAoS

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Re: Game should end when all buildings initiate their death animation
« Reply #5 on: 27 January 2013, 18:34:30 »
Is it really a climax though? Most RTS games have a clear winner several minutes or more before the last building goes down.

Coldfusionstorm

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Re: Game should end when all buildings initiate their death animation
« Reply #6 on: 27 January 2013, 19:06:49 »
Is it really a climax though? Most RTS games have a clear winner several minutes or more before the last building goes down.

My thought exactly.
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Omega

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Re: Game should end when all buildings initiate their death animation
« Reply #7 on: 27 January 2013, 22:11:31 »
Is it really a climax though? Most RTS games have a clear winner several minutes or more before the last building goes down.
I have to agree with this. Usually by the time there's one building left, all or most of that team's units are dead and it's evident who's the winner. The gap just feels confusing to me. You destroy the entire team and nothing happens. "What the...? Did I not win? Did I miss something? Oh...oh... guess I did win."
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Coldfusionstorm

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Re: Game should end when all buildings initiate their death animation
« Reply #8 on: 27 January 2013, 22:13:21 »
ive actually left a few times before i won, resulting in a loss, Quite agravating.
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Manric

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Re: Game should end when all buildings initiate their death animation
« Reply #9 on: 29 January 2013, 08:00:18 »
I do like these trivial discussions!

Coldfusionstorm

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Re: Game should end when all buildings initiate their death animation
« Reply #10 on: 29 January 2013, 12:22:28 »
Manric, it's obvously you arnt a creator of games, il tell you this, It's the details that make games great.

this is not trivial.(okay perhaps a little), but it's still a very important thread, especially because this behavior is counter intuitive, you destory the last building and then nothing happens?. especially if you are used to other RTS games. where the game ends pretty much instantly when the game ends.
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titi

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Re: Game should end when all buildings initiate their death animation
« Reply #11 on: 29 January 2013, 15:17:13 »
This was already discussed and decided a long time ago! Result: We keep it as it is.
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Coldfusionstorm

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Re: Game should end when all buildings initiate their death animation
« Reply #12 on: 29 January 2013, 16:17:42 »
Just because it's been decided once a long time ago, it dosn't mean it shouldn't be taken up and revised now and then.

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tomreyn

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I brought it up last time it was discussed - so I have an opinion on it. But yes, when a developer says it won't happen then it means just that, and there's no need to or use in continuing the discussion here (of course the game can always be forked, and there can be third party patchsets).
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Coldfusionstorm

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And even if titi says so im still voicing my opinon.

And titi's reply was like if you referenced a 10 year old study and said, That what they/we decided back then, so thats how it is. Titi did not decide/reflect on this thread he just restated a descision made a long time ago(exgaration improves understanding).

ps. i know my grammar is horrible, il fix it sometime i have a little more time on my hands.

pps. DUPE?, This is a new thread it's not a duplication of a old one. Some people dindn't like the way the current thing works and decided to create a thread and say "hey why don't we change it". Perhaps the original poster should create a poll to get a better view of what people like.

ppps. I don't really care about this, it's one of the minor things that is....suboptimal about MG.
i just didn't like the way titi dismissed it.(unless of course titi just referenced the old results in wich case you should ignore all of the above).
« Last Edit: 29 January 2013, 17:00:49 by Coldfusionstorm »
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Omega

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Eh, that thread is a year and a half old. Communities and opinions change.
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