Author Topic: Map - Link  (Read 1461 times)

MirceaKitsune

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Map - Link
« on: 19 February 2013, 15:37:48 »
4 vs 4 map, symmetrical horizontally and vertically. The point is to have a layout where players in each team are linked in a specific order and must be defeated accordingly, mountains and trees making it impossible to get past without having to fight each faction in the way. You must first defeat the 1st player near the entrance, then go for the 2nd or 3rd player, and from there reach the 4th player.

The map comes in two variants, large and small. Small is 64 x 128 and contains smaller roads and areas, but also fewer resources and not as much room for each faction to place units and buildings. Large is 128 x 256 and contains larger fields and longer roads (as well as new areas) but the layout is a bit more confusing to learn. They're both different maps but go for the same layout and have the same name... try whichever you like most.

Download the small version here: link 1.
Download the large version here: link 1.

(click to show/hide)

Omega

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Re: Map - Link
« Reply #1 on: 20 February 2013, 08:51:10 »
It's an interesting map, but my complaint is the balance issues. In both cases, red and white have the huge advantage of only one path that enemies can come from. As a result, their bases are much easier to defend. On the other hand, yellow and pink can be attacked from three different directions, making it considerably more difficult to defend those bases.

Also, images:

Link small:


Link large:
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MirceaKitsune

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Re: Map - Link
« Reply #2 on: 20 February 2013, 13:38:10 »
All factions have the advantage of being attacked from one route mostly, since it's unlikely an enemy will attack the next faction before defeating the first one in their way (else they can get surrounded and crushed from both sides). It is however possible for example that if an enemy defeats Yellow (bottom) then Green (right) they can take the route that leads to Red (top) and attack Blue (left) from there.

Otherwise, different positions offer slightly different advantages and disadvantages... such as the first factions (Yellow and Pink) getting attacked the most and certainly defeated first, given they guard the entrance to the whole hub. There are some fun possibilities with such a setup :) Nicest part is that I think it encourages more team work and thinking than other layouts.

And I need to remember how to take screenshots like that from above. Very useful in cases like this but I forgot how it's done :P
« Last Edit: 20 February 2013, 13:45:52 by MirceaKitsune »

Omega

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Re: Map - Link
« Reply #3 on: 20 February 2013, 14:27:41 »
Oops, didn't notice that it was a 4v4 map. That makes it a bit more interesting. A bit unbalanced for the unlucky player whose base is on the first line of defence, but it would encourage better team work, though not a newbie map.

As for screenshots, there's technically a sticky thread in this category that details how they're done, but something seems to have changed in MG, as the listed method is no longer working. I had to use GAE to take the screenshots.
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