Hey guys,
Long before I got into Glest development I used to develop small games on a easy to use game engine called Multimedia Fusion for my my own entertainment. After taking a long break to Develop Chasm and Annex, I decided to return to my roots and hopefully start my dream of making a full career out of Indie game development.
I decided to start by revising an old game I created called Super Ricochet Arena. Its a fast paced, Top-Down View Arena Game. At the time I was very proud of me adding the ability to customize your character and creating bots which could collect Items and Weapons and tried to mimic a human player somewhat, though originally the game only had 3 Deathmatch stages. After several years of dormancy I've added new stages, new effects, and new game modes, just to name a few and the work still continues.
======Official Description=======Super Ricochet ArenaSuper Ricochet Arena is a fast paced top down arena game with unique mechanic where all bullets 'ricochet' off walls which allows for some strategic shooting. There are Three main modes: Arena, Deathmatch, and Endurance, each with 7 maps and a extra practice mode. You can also customize your player character with various Head, Leg, and Torso options. Ricochet is designed to give a quick challenge for players who has just a few minutes to spare.
Platforms:
First will be for Windows via Desura, Then possibly porting to IOS and Android devices. Unfortunately, This game does not export well to Java so I'm afraid there is no Linux or OSX version at this time
but researching into it.
If you are interested you can read more at my Desura Page:
http://www.desura.com/games/ricochet-arenaSCREENS: